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Alienbrain
Version Control for Art and Design

What is Alienbrain?

Alienbrain provides a centralized version control system tailored for art, design, and animation teams working on projects such as games, films, architecture, and automotive design. It features an intuitive user interface that displays files as high-quality thumbnails and previews, enabling artists to quickly locate and compare assets. The system supports hundreds of file formats, including those for Unreal Engine and Adobe Illustrator, with preview capabilities available even without the native tools installed.

Designed specifically for handling large binary files like graphics and animations, Alienbrain allows file locking to prevent conflicts and offers detailed version histories for easy rollback. It integrates seamlessly with leading creation tools such as Epic Unreal Engine, Autodesk 3ds Max, Autodesk Maya, Adobe Photoshop, and Visual Studio, enabling automatic check-in and check-out without switching applications. This centralized workflow ensures secure storage, collaborative features like image markup and messaging, and efficient management of digital assets from a single location.

Features

  • Visual Interface: Displays files as high-quality thumbnails and previews for quick asset identification
  • Version History: Provides complete and detailed version tracking for all digital assets with rollback capabilities
  • Tool Integrations: Includes plug-ins for Epic Unreal Engine, Autodesk 3ds Max, Autodesk Maya, Adobe Photoshop, and Visual Studio
  • File Locking: Enables locking files to a single user to prevent conflicts in binary file editing
  • Collaborative Workflow: Incorporates image markup layers, messaging, and progress reporting for team management

Use Cases

  • Managing version control for digital art files in game development projects
  • Collaborating on animation and visual effects assets in film production
  • Organizing design files for architectural visualization and automotive engineering
  • Streamlining asset management for simulation and training applications
  • Facilitating remote teamwork on large binary files like graphics and sound assets

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