Topic: python
1,527 skills in this topic.
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shader-effects
Visual shader effects—glow/bloom, chromatic aberration, distortion, vignette, film grain, scanlines, glitch, dissolve, outline, and fresnel. Use when adding visual polish, post-processing effects, or stylized rendering to shaders.
Bbeierle12/Skill-MCP-Claude 7
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skill-creator
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.
Bbeierle12/Skill-MCP-Claude 7
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slack-gif-creator
Knowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts. Use when users request animated GIFs for Slack like "make me a GIF of X doing Y for Slack."
Bbeierle12/Skill-MCP-Claude 7
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software-architecture
Implements design patterns including Clean Architecture, SOLID principles, and comprehensive software design best practices. Use when designing systems, reviewing architecture, establishing patterns, or making structural decisions.
Bbeierle12/Skill-MCP-Claude 7
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structural-physics
Structural validation and damage systems for Three.js building games. Use when implementing building stability (Fortnite/Rust/Valheim style), damage propagation, cascading collapse, or realistic physics simulation. Supports arcade, heuristic, and realistic physics modes.
Bbeierle12/Skill-MCP-Claude 7
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subagent-driven-development
Use when executing implementation plans. Dispatches independent subagents for individual tasks with code review checkpoints between iterations for rapid, controlled development.
Bbeierle12/Skill-MCP-Claude 7
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terrain-integration
Terrain interaction systems for Three.js building games. Use when implementing slope handling, foundation anchoring (Valheim pattern), terrain modification, auto-leveling, or pillar/support generation. Integrates with structural-physics for ground-based stability.
Bbeierle12/Skill-MCP-Claude 7
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theme-factory
Toolkit for styling artifacts with a theme. These artifacts can be slides, docs, reportings, HTML landing pages, etc. There are 10 pre-set themes with colors/fonts that you can apply to any artifact that has been creating, or can generate a new theme on-the-fly.
Bbeierle12/Skill-MCP-Claude 7
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using-git-worktrees
Use when starting new feature work to create isolated git worktrees with smart directory selection and safety verification. Keeps main branch clean while developing.
Bbeierle12/Skill-MCP-Claude 7
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xlsx
Comprehensive spreadsheet creation, editing, and analysis with support for formulas, formatting, data analysis, and visualization. When Claude needs to work with spreadsheets (.xlsx, .xlsm, .csv, .tsv, etc) for: (1) Creating new spreadsheets with formulas and formatting, (2) Reading or analyzing data, (3) Modify existing spreadsheets while preserving formulas, (4) Data analysis and visualization in spreadsheets, or (5) Recalculating formulas
Bbeierle12/Skill-MCP-Claude 7
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audio-router
Router for audio domain including playback, analysis, and audio-reactive visuals. Use when implementing any audio functionality including music, sound effects, visualizers, or audio-driven animations. Routes to 3 specialized skills.
Bbeierle12/Skill-MCP-Claude 7
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brainstorming
Use when starting any feature, project, or design work. Guides collaborative design refinement through incremental questioning before any code is written.
Bbeierle12/Skill-MCP-Claude 7
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case-studies-reference
Game building mechanics case studies and decision frameworks. Use when designing building systems, evaluating trade-offs, or learning from existing games. Reference-only skill with detailed analysis of Fortnite, Rust, Valheim, Minecraft, No Man's Sky, and Satisfactory building systems.
Bbeierle12/Skill-MCP-Claude 7
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dashboard
Bbeierle12/Skill-MCP-Claude 7
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form-ux-patterns
UX patterns for complex forms including multi-step wizards, cognitive chunking (5-7 fields max), progressive disclosure, and conditional fields. Use when building checkout flows, onboarding wizards, or forms with many fields.
Bbeierle12/Skill-MCP-Claude 7
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gsap-fundamentals
Core GSAP animation concepts including tweens, timelines, easing functions, and animation properties. Use when implementing basic animations, transitions, or learning GSAP foundations. Essential starting point for any GSAP-based animation work.
Bbeierle12/Skill-MCP-Claude 7
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gsap-react
GSAP integration with React including useGSAP hook, ref handling, cleanup patterns, and context management. Use when implementing GSAP animations in React components, handling component lifecycle, or building reusable animation hooks.
Bbeierle12/Skill-MCP-Claude 7
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mcp-builder
Guide for creating high-quality MCP (Model Context Protocol) servers that enable LLMs to interact with external services through well-designed tools. Use when building MCP servers to integrate external APIs or services, whether in Python (FastMCP) or Node/TypeScript (MCP SDK).
Bbeierle12/Skill-MCP-Claude 7
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postfx-composer
EffectComposer setup and architecture for Three.js post-processing pipelines. Use when setting up multi-pass rendering, combining effects, creating custom passes, managing render targets, or building reusable effect stacks. Foundation skill for all post-processing work.
Bbeierle12/Skill-MCP-Claude 7
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r3f-fundamentals
React Three Fiber core setup, Canvas configuration, scene hierarchy, camera systems, lighting, render loop, and React integration patterns. Use when setting up a new R3F project, configuring the Canvas component, managing scene structure, or understanding the declarative Three.js-in-React paradigm. The foundational skill that all other R3F skills depend on.
Bbeierle12/Skill-MCP-Claude 7
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r3f-materials
Three.js materials in R3F, built-in materials (Standard, Physical, Basic, etc.), ShaderMaterial with custom GLSL, uniforms binding and animation, and material properties. Use when choosing materials, creating custom shaders, or binding dynamic uniforms.
Bbeierle12/Skill-MCP-Claude 7
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shader-fundamentals
GLSL shader fundamentals—vertex and fragment shaders, uniforms, varyings, attributes, coordinate systems, built-in variables, and data types. Use when writing custom shaders, understanding the graphics pipeline, or debugging shader code. The foundational skill for all shader work.
Bbeierle12/Skill-MCP-Claude 7
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shader-noise
Procedural noise functions in GLSL—Perlin, simplex, Worley/cellular, value noise, FBM (Fractal Brownian Motion), turbulence, and domain warping. Use when creating organic textures, terrain, clouds, water, fire, or any natural-looking procedural patterns.
Bbeierle12/Skill-MCP-Claude 7
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shader-router
Decision framework for GLSL shader projects. Routes to specialized shader skills (fundamentals, noise, SDF, effects) based on task requirements. Use when starting a shader project or needing guidance on which shader techniques to combine.
Bbeierle12/Skill-MCP-Claude 7