Agent skill
subagent-driven-development
Use when executing implementation plans. Dispatches independent subagents for individual tasks with code review checkpoints between iterations for rapid, controlled development.
Install this agent skill to your Project
npx add-skill https://github.com/Bbeierle12/Skill-MCP-Claude/tree/main/skills/subagent-driven-development
SKILL.md
Subagent-Driven Development
Core Principle
Fresh context per task. Review between tasks.
Each task gets a clean subagent with no accumulated confusion. You review between tasks.
How It Works
- Load the implementation plan
- For each task:
- Dispatch fresh subagent
- Subagent implements ONLY that task
- Review the changes
- Approve or request fixes
- Move to next task
Benefits
- Clean Context: Each subagent starts fresh
- Focused Work: One task at a time
- Review Points: Catch issues early
- Controlled Progress: You stay in charge
Execution Flow
Step 1: Load the Plan
Loading plan from: docs/plans/YYYY-MM-DD-feature-name.md
Tasks identified:
1. [ ] Task 1: Description
2. [ ] Task 2: Description
3. [ ] Task 3: Description
Starting with Task 1...
Step 2: Dispatch Subagent
For each task, create a focused prompt:
## Task: [Task Name]
### Context
- Project: [brief description]
- Current branch: [branch name]
- Dependencies: [relevant info]
### Instructions
[Exact instructions from plan]
### Files to Modify
- `path/to/file.ts`
### Test to Write First
[Test code from plan]
### Implementation
[Implementation code from plan]
### Success Criteria
- [ ] Test passes
- [ ] No other tests broken
- [ ] Code follows project style
Step 3: Review Changes
After subagent completes:
## Task 1 Complete
### Changes Made:
- Modified: `path/to/file.ts` (+25/-3)
- Added: `path/to/file.test.ts` (+40)
### Test Results:
✅ All tests passing (47 total)
### Review Checklist:
- [ ] Test covers the requirement
- [ ] Implementation is correct
- [ ] No unnecessary changes
- [ ] Code style matches project
**Approve and continue to Task 2?**
Step 4: Handle Issues
If review finds problems:
## Issues Found in Task 1
1. Test doesn't cover edge case X
2. Missing error handling for Y
**Options:**
A) Request fixes from subagent
B) Fix manually
C) Skip and note for later
Which approach?
Subagent Guidelines
What Subagents Should Do
- Follow the plan exactly
- Write tests first
- Make minimal changes
- Report what was done
What Subagents Should NOT Do
- Make "improvements" outside scope
- Skip tests
- Refactor unrelated code
- Change the plan
Progress Tracking
Maintain task status:
## Progress: Feature Name
- [x] Task 1: Setup database schema ✅
- [x] Task 2: Create API endpoint ✅
- [ ] Task 3: Add validation (IN PROGRESS)
- [ ] Task 4: Write integration tests
- [ ] Task 5: Update documentation
Current: Task 3 of 5
Checkpoints
After Each Task
- Run all tests
- Review diff
- Commit if approved
After All Tasks
- Run integration tests
- Manual verification
- Final review
Rollback
If things go wrong:
# Revert last task
git revert HEAD
# Or reset to checkpoint
git reset --hard <commit-before-task>
Communication Pattern
Starting
"I'm using subagent-driven-development to implement [feature]. I'll dispatch a fresh subagent for each task and review between them."
Between Tasks
"Task [N] complete. Changes: [summary]. Ready to review before Task [N+1]?"
Completing
"All [N] tasks complete. Running final verification..."
Recommended Agent Skills
Expand your agent's capabilities with these related and highly-rated skills.
r3f-materials
Three.js materials in R3F, built-in materials (Standard, Physical, Basic, etc.), ShaderMaterial with custom GLSL, uniforms binding and animation, and material properties. Use when choosing materials, creating custom shaders, or binding dynamic uniforms.
audio-router
Router for audio domain including playback, analysis, and audio-reactive visuals. Use when implementing any audio functionality including music, sound effects, visualizers, or audio-driven animations. Routes to 3 specialized skills.
case-studies-reference
Game building mechanics case studies and decision frameworks. Use when designing building systems, evaluating trade-offs, or learning from existing games. Reference-only skill with detailed analysis of Fortnite, Rust, Valheim, Minecraft, No Man's Sky, and Satisfactory building systems.
brainstorming
Use when starting any feature, project, or design work. Guides collaborative design refinement through incremental questioning before any code is written.
shader-router
Decision framework for GLSL shader projects. Routes to specialized shader skills (fundamentals, noise, SDF, effects) based on task requirements. Use when starting a shader project or needing guidance on which shader techniques to combine.
audio-playback
Audio playback using Tone.js including players, transport, scheduling, and loading audio. Use when implementing background music, sound effects, audio synchronization, or timed audio events. Essential for any audio-enabled web application.
Didn't find tool you were looking for?