Topic: model-context-protocol
719 skills in this topic.
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shodh-memory
Persistent memory system for AI agents. Use this skill to remember context across conversations, recall relevant information, and build long-term knowledge. Activate when you need to store decisions, learnings, errors, or context that should persist beyond the current session.
varun29ankuS/shodh-memory 191
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orchestrate
This skill should be used when the user asks to 'orchestrate a task', 'break down work into parallel agents', 'coordinate subtasks', 'run agents in parallel', or mentions 'multi-agent'. Decomposes complex tasks into tracked subtasks, dispatches parallel subagents, and coordinates until completion.
varun29ankuS/shodh-memory 191
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amazon-product-ranking
Invoke for ANY Amazon seller query about organic search ranking or product visibility in Amazon search results. Trigger signals: ASIN (B0...) plus ranking intent, page 1 goals, search position tracking, rank drops or recovery, ranking campaign setup, SFB (search-find-buy) parameters, cost or budget estimates for ranking, new product launch needing visibility, or expanding to international Amazon marketplaces (.co.uk, .de, .co.jp). Covers product assessment, competition analysis, campaign strategy with ramp schedules, cost/ROI projections, execution via Listing Bureau MCP, and rank monitoring. NOT for: PPC/sponsored ads, listing copy rewrites, FBA fees, brand registry, or supplier sourcing.
listingbureau/listingbureau-mcp
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amazon-product-ranking
Invoke for ANY Amazon seller query about organic search ranking or product visibility in Amazon search results. Trigger signals: ASIN (B0...) plus ranking intent, page 1 goals, search position tracking, rank drops or recovery, ranking campaign setup, SFB (search-find-buy) parameters, cost or budget estimates for ranking, new product launch needing visibility, or expanding to international Amazon marketplaces (.co.uk, .de, .co.jp). Covers product assessment, competition analysis, campaign strategy with ramp schedules, cost/ROI projections, execution via Listing Bureau MCP, and rank monitoring. NOT for: PPC/sponsored ads, listing copy rewrites, FBA fees, brand registry, or supplier sourcing.
listingbureau/listingbureau-mcp
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mcp-apps-builder
**MANDATORY for ALL MCP server work** - mcp-use framework best practices and patterns.
**READ THIS FIRST** before any MCP server work, including:
- Creating new MCP servers
- Modifying existing MCP servers (adding/updating tools, resources, prompts, widgets)
- Debugging MCP server issues or errors
- Reviewing MCP server code for quality, security, or performance
- Answering questions about MCP development or mcp-use patterns
- Making ANY changes to server.tool(), server.resource(), server.prompt(), or widgets
This skill contains critical architecture decisions, security patterns, and common pitfalls.
Always consult the relevant reference files BEFORE implementing MCP features.
mcp-use/mcp-use 9,763
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chatgpt-app-builder
DEPRECATED: This skill has been replaced by `mcp-app-builder`.
Check if `mcp-app-builder` is available in the skills folder. If not, install it:
`npx skills install mcp-use/mcp-use --skill mcp-app-builder`
Use `mcp-app-builder` instead of this skill.
Build ChatGPT apps with interactive widgets using mcp-use and OpenAI Apps SDK.
Use when creating ChatGPT apps, building MCP servers with widgets, defining React widgets,
working with Apps SDK, or when user mentions ChatGPT widgets, mcp-use widgets, or Apps SDK development.
mcp-use/mcp-use 9,763
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mcp-builder
DEPRECATED: This skill has been replaced by `mcp-app-builder`.
Check if `mcp-app-builder` is available in the skills folder. If not, install it:
`npx skills install mcp-use/mcp-use --skill mcp-app-builder`
Use `mcp-app-builder` instead of this skill.
Build Model Context Protocol (MCP) servers with mcp-use framework.
Use when creating MCP servers, defining tools/resources/prompts, working with mcp-use,
bootstrapping MCP projects, or when user mentions MCP development, tools, resources, or prompts.
mcp-use/mcp-use 9,763
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scene-unload
Unload scene from the Opened scenes in Unity Editor. Use 'scene-list-opened' tool to get the list of all opened scenes.
IvanMurzak/Unity-MCP 2,087
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tests-run
Execute Unity tests and return detailed results. Supports filtering by test mode, assembly, namespace, class, and method. Recommended to use 'EditMode' for faster iteration during development.
IvanMurzak/Unity-MCP 2,087
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ping
Lightweight readiness probe. Returns the input message or 'pong' if omitted.
IvanMurzak/Unity-MCP 2,087
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assets-shader-list-all
List all available shaders in the project assets and packages. Returns their names. Use this to find a shader name for 'assets-material-create' tool.
IvanMurzak/Unity-MCP 2,087
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gameobject-component-destroy
Destroy one or many components from target GameObject. Can't destroy missed components. Use 'gameobject-find' tool to find the target GameObject and 'gameobject-component-get' to get component details first.
IvanMurzak/Unity-MCP 2,087
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assets-copy
Copy assets at given paths and store them at new paths. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before copying.
IvanMurzak/Unity-MCP 2,087
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assets-prefab-create
Create a prefab from a GameObject in the current active scene. The prefab will be saved in the project assets at the specified path. Creates folders recursively if they do not exist. If the source GameObject is already a prefab instance and 'connectGameObjectToPrefab' is true, a Prefab Variant is created automatically. To create a Prefab Variant from an existing prefab asset, provide 'sourcePrefabAssetPath' instead of 'gameObjectRef'. Use 'gameobject-find' tool to find the target GameObject first.
IvanMurzak/Unity-MCP 2,087
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scene-set-active
Set the specified opened scene as the active scene. Use 'scene-list-opened' tool to get the list of all opened scenes.
IvanMurzak/Unity-MCP 2,087
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assets-move
Move the assets at paths in the project. Should be used for asset rename. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before moving.
IvanMurzak/Unity-MCP 2,087
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assets-delete
Delete the assets at paths from the project. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before deleting.
IvanMurzak/Unity-MCP 2,087
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reflection-method-call
Call C# method. Any method could be called, even private methods. It requires to receive proper method schema. Use 'reflection-method-find' to find available method before using it. Receives input parameters and returns result.
IvanMurzak/Unity-MCP 2,087
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gameobject-modify
Modify GameObject fields and properties in opened Prefab or in a Scene. You can modify multiple GameObjects at once. Just provide the same number of GameObject references and SerializedMember objects.
IvanMurzak/Unity-MCP 2,087
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assets-create-folder
Creates a new folder in the specified parent folder. The parent folder string must start with the 'Assets' folder, and all folders within the parent folder string must already exist. For example, when specifying 'Assets/ParentFolder1/ParentFolder2/', the new folder will be created in 'ParentFolder2' only if ParentFolder1 and ParentFolder2 already exist. Use it to organize scripts and assets in the project. Does AssetDatabase.Refresh() at the end. Returns the GUID of the newly created folder, if successful.
IvanMurzak/Unity-MCP 2,087
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script-update-or-create
Updates or creates script file with the provided C# code. Does AssetDatabase.Refresh() at the end. Provides compilation error details if the code has syntax errors. Use 'script-read' tool to read existing script files first.
IvanMurzak/Unity-MCP 2,087
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gameobject-component-get
Get detailed information about a specific Component on a GameObject. Returns component type, enabled state, and optionally serialized fields and properties. Use this to inspect component data before modifying it. Use 'gameobject-find' tool to get the list of all components on the GameObject.
IvanMurzak/Unity-MCP 2,087
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console-clear-logs
Clears the MCP log cache (used by console-get-logs) and the Unity Editor Console window. Useful for isolating errors related to a specific action by clearing logs before performing the action.
IvanMurzak/Unity-MCP 2,087
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gameobject-set-parent
Set parent GameObject to list of GameObjects in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObjects first.
IvanMurzak/Unity-MCP 2,087