Agent skill

gameobject-component-get

Get detailed information about a specific Component on a GameObject. Returns component type, enabled state, and optionally serialized fields and properties. Use this to inspect component data before modifying it. Use 'gameobject-find' tool to get the list of all components on the GameObject.

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npx add-skill https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/gameobject-component-get

SKILL.md

GameObject / Component / Get

How to Call

bash
unity-mcp-cli run-tool gameobject-component-get --input '{
  "gameObjectRef": "string_value",
  "componentRef": "string_value",
  "includeFields": false,
  "includeProperties": false,
  "deepSerialization": false
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

bash
unity-mcp-cli run-tool gameobject-component-get --input-file args.json

Or pipe via stdin (recommended):

bash
unity-mcp-cli run-tool gameobject-component-get --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
gameObjectRef any Yes Find GameObject in opened Prefab or in the active Scene.
componentRef any Yes Component reference. Used to find a Component at GameObject.
includeFields boolean No Include serialized fields of the component.
includeProperties boolean No Include serialized properties of the component.
deepSerialization boolean No Performs deep serialization including all nested objects. Otherwise, only serializes top-level members.

Input JSON Schema

json
{
  "type": "object",
  "properties": {
    "gameObjectRef": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef"
    },
    "componentRef": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentRef"
    },
    "includeFields": {
      "type": "boolean"
    },
    "includeProperties": {
      "type": "boolean"
    },
    "deepSerialization": {
      "type": "boolean"
    }
  },
  "$defs": {
    "System.Type": {
      "type": "string"
    },
    "com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    },
    "com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentRef": {
      "type": "object",
      "properties": {
        "index": {
          "type": "integer",
          "description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
        },
        "typeName": {
          "type": "string",
          "description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
        },
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
        }
      },
      "required": [
        "index",
        "instanceID"
      ],
      "description": "Component reference. Used to find a Component at GameObject."
    }
  },
  "required": [
    "gameObjectRef",
    "componentRef"
  ]
}

Output

Output JSON Schema

json
{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_GameObject+GetComponentResponse"
    }
  },
  "$defs": {
    "com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentRef": {
      "type": "object",
      "properties": {
        "index": {
          "type": "integer",
          "description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
        },
        "typeName": {
          "type": "string",
          "description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
        },
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
        }
      },
      "required": [
        "index",
        "instanceID"
      ],
      "description": "Component reference. Used to find a Component at GameObject."
    },
    "com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentDataShallow": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer"
        },
        "typeName": {
          "type": "string"
        },
        "isEnabled": {
          "type": "string",
          "enum": [
            "False",
            "True",
            "NA"
          ]
        }
      },
      "required": [
        "instanceID",
        "isEnabled"
      ]
    },
    "System.Collections.Generic.List<com.IvanMurzak.ReflectorNet.Model.SerializedMember>": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember"
      }
    },
    "com.IvanMurzak.ReflectorNet.Model.SerializedMember": {
      "type": "object",
      "properties": {
        "typeName": {
          "type": "string",
          "description": "Full type name. Eg: 'System.String', 'System.Int32', 'UnityEngine.Vector3', etc."
        },
        "name": {
          "type": "string",
          "description": "Object name."
        },
        "value": {
          "description": "Value of the object, serialized as a non stringified JSON element. Can be null if the value is not set. Can be default value if the value is an empty object or array json."
        },
        "fields": {
          "type": "array",
          "items": {
            "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember",
            "description": "Nested field value."
          },
          "description": "Fields of the object, serialized as a list of 'SerializedMember'."
        },
        "props": {
          "type": "array",
          "items": {
            "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember",
            "description": "Nested property value."
          },
          "description": "Properties of the object, serialized as a list of 'SerializedMember'."
        }
      },
      "required": [
        "typeName"
      ],
      "additionalProperties": false
    },
    "com.IvanMurzak.ReflectorNet.Model.SerializedMemberList": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember"
      }
    },
    "com.IvanMurzak.Unity.MCP.Editor.API.Tool_GameObject+GetComponentResponse": {
      "type": "object",
      "properties": {
        "Reference": {
          "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentRef",
          "description": "Reference to the component for future operations."
        },
        "Index": {
          "type": "integer",
          "description": "Index of the component in the GameObject's component list."
        },
        "Component": {
          "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentDataShallow",
          "description": "Basic component information (type, enabled state)."
        },
        "Fields": {
          "$ref": "#/$defs/System.Collections.Generic.List<com.IvanMurzak.ReflectorNet.Model.SerializedMember>",
          "description": "Serialized fields of the component."
        },
        "Properties": {
          "$ref": "#/$defs/System.Collections.Generic.List<com.IvanMurzak.ReflectorNet.Model.SerializedMember>",
          "description": "Serialized properties of the component."
        }
      },
      "required": [
        "Index"
      ]
    }
  },
  "required": [
    "result"
  ]
}

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