Agent skill

wsc-entities

Create, validate, and query WSC world entities (polities, agents, regions, forces, locales, holdings). Use when working with entity JSON files, checking entity consistency, or finding entities by type, tag, or relationship.

Stars 163
Forks 31

Install this agent skill to your Project

npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/development/wsc-entities

SKILL.md

WSC Entity Management

Manage entities in the World State Chronicler. Entities are JSON files representing game world objects like factions, characters, locations, and assets.

Entity Types

Type Description ID Format
polity Faction, nation, guild polity.slug
region Star system, province region.slug
presence Polity-region relationship presence.polity.region
force Fleet, army, warband force.slug
locale Station, city, dungeon locale.slug
feature Planet, terrain, anomaly feature.slug
link Route, jump lane, portal link.a.b
site District, zone within locale site.locale.slug
agent Character, hero, leader agent.slug
holding Asset, artifact, ship holding.slug

Commands

Validate an Entity

bash
npx tsx .claude/skills/wsc-entities/scripts/validate.ts <entity-file-or-id>

Validates entity JSON against the schema. Reports errors and warnings.

Query Entities

bash
# By type
npx tsx .claude/skills/wsc-entities/scripts/query.ts --type agent

# By tag
npx tsx .claude/skills/wsc-entities/scripts/query.ts --tag veteran

# By affiliation/belongs-to
npx tsx .claude/skills/wsc-entities/scripts/query.ts --belongs-to polity.hegemony

# By location
npx tsx .claude/skills/wsc-entities/scripts/query.ts --location region.vega

# Combined filters
npx tsx .claude/skills/wsc-entities/scripts/query.ts --type force --belongs-to polity.free_traders

Create Entity Template

bash
npx tsx .claude/skills/wsc-entities/scripts/create.ts <type> <slug> [--name "Display Name"]

Creates a new entity JSON file from template.

List All Entities

bash
npx tsx .claude/skills/wsc-entities/scripts/query.ts --list

Entity Structure

All entities share this base structure:

json
{
  "id": "type.slug",
  "type": "entity_type",
  "name": "Display Name",
  "tags": ["tag1", "tag2"],
  "attrs": { /* type-specific */ },
  "ai": { /* optional LLM integration */ }
}

AI Block (for characters and factions)

json
{
  "ai": {
    "persona": "Character identity description",
    "voice": {
      "tone": "weary | formal | aggressive",
      "vocabulary": ["preferred", "terms"],
      "speech_patterns": "Quirks and patterns"
    },
    "goals": ["objective_1", "objective_2"],
    "memory": ["evt_id_1", "evt_id_2"],
    "secrets": ["hidden fact 1"],
    "emotional_state": {
      "mood": "guarded",
      "stress": 0.6
    },
    "skills": {
      "combat": 0.8,
      "negotiation": 0.6
    }
  }
}

File Locations

  • Live world: src/world/entities/
  • Examples: src/examples/entities/

Examples

See examples documentation for complete entity examples.

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