Agent skill
write-unit-tests
Writing unit and integration tests for the tldraw SDK. Use when creating new tests, adding test coverage, or fixing failing tests in packages/editor or packages/tldraw. Covers Vitest patterns, TestEditor usage, and test file organization.
Install this agent skill to your Project
npx add-skill https://github.com/tldraw/tldraw/tree/main/.claude/skills/write-unit-tests
SKILL.md
Writing tests
Unit and integration tests use Vitest. Tests run from workspace directories, not the repo root.
Test file locations
Unit tests - alongside source files:
packages/editor/src/lib/primitives/Vec.ts
packages/editor/src/lib/primitives/Vec.test.ts # Same directory
Integration tests - in src/test/ directory:
packages/tldraw/src/test/SelectTool.test.ts
packages/tldraw/src/test/commands/createShape.test.ts
Shape/tool tests - alongside the implementation:
packages/tldraw/src/lib/shapes/arrow/ArrowShapeUtil.test.ts
packages/tldraw/src/lib/shapes/arrow/ArrowShapeTool.test.ts
Which workspace to test in
- packages/editor: Core primitives, geometry, managers, base editor functionality
- packages/tldraw: Anything needing default shapes/tools (most integration tests)
cd packages/tldraw && yarn test run
cd packages/tldraw && yarn test run --grep "SelectTool"
TestEditor vs Editor
Use TestEditor for integration tests (includes default shapes/tools):
import { createShapeId } from '@tldraw/editor'
import { TestEditor } from './TestEditor'
let editor: TestEditor
beforeEach(() => {
editor = new TestEditor()
editor.selectAll().deleteShapes(editor.getSelectedShapeIds())
})
afterEach(() => {
editor?.dispose()
})
Use raw Editor when testing editor setup or custom configurations:
import { Editor, createTLStore } from '@tldraw/editor'
beforeEach(() => {
editor = new Editor({
shapeUtils: [CustomShape],
bindingUtils: [],
tools: [CustomTool],
store: createTLStore({ shapeUtils: [CustomShape], bindingUtils: [] }),
getContainer: () => document.body,
})
})
Common TestEditor methods
// Pointer simulation
editor.pointerDown(x, y, options?)
editor.pointerMove(x, y, options?)
editor.pointerUp(x, y, options?)
editor.click(x, y, shapeId?)
editor.doubleClick(x, y, shapeId?)
// Keyboard simulation
editor.keyDown(key, options?)
editor.keyUp(key, options?)
// State assertions
editor.expectToBeIn('select.idle')
editor.expectToBeIn('select.crop.idle')
// Shape assertions
editor.expectShapeToMatch({ id, x, y, props: { ... } })
// Shape operations
editor.createShapes([{ id, type, x, y, props }])
editor.updateShapes([{ id, type, props }])
editor.getShape(id)
editor.select(id1, id2)
editor.selectAll()
editor.selectNone()
editor.getSelectedShapeIds()
editor.getOnlySelectedShape()
// Tool operations
editor.setCurrentTool('arrow')
editor.getCurrentToolId()
// Undo/redo
editor.undo()
editor.redo()
Pointer event options
editor.pointerDown(100, 100, {
target: 'shape', // 'canvas' | 'shape' | 'handle' | 'selection'
shape: editor.getShape(id),
})
editor.pointerDown(150, 300, {
target: 'selection',
handle: 'bottom', // 'top' | 'bottom' | 'left' | 'right' | corners
})
editor.doubleClick(550, 550, {
target: 'selection',
handle: 'bottom_right',
})
Setup patterns
Standard setup with shape IDs
const ids = {
box1: createShapeId('box1'),
box2: createShapeId('box2'),
arrow1: createShapeId('arrow1'),
}
vi.useFakeTimers()
beforeEach(() => {
editor = new TestEditor()
editor.selectAll().deleteShapes(editor.getSelectedShapeIds())
editor.createShapes([
{ id: ids.box1, type: 'geo', x: 100, y: 100, props: { w: 100, h: 100 } },
{ id: ids.box2, type: 'geo', x: 300, y: 300, props: { w: 100, h: 100 } },
])
})
afterEach(() => {
editor?.dispose()
})
Reusable props
const imageProps = {
assetId: null,
playing: true,
url: '',
w: 1200,
h: 800,
}
editor.createShapes([
{ id: ids.imageA, type: 'image', x: 100, y: 100, props: imageProps },
{ id: ids.imageB, type: 'image', x: 500, y: 500, props: { ...imageProps, w: 600, h: 400 } },
])
Helper functions
function arrow(id = ids.arrow1) {
return editor.getShape(id) as TLArrowShape
}
function bindings(id = ids.arrow1) {
return getArrowBindings(editor, arrow(id))
}
Mocking with vi.spyOn
// Mock return value
vi.spyOn(editor, 'getIsReadonly').mockReturnValue(true)
// Mock implementation
const isHiddenSpy = vi.spyOn(editor, 'isShapeHidden')
isHiddenSpy.mockImplementation((shape) => shape.id === ids.hiddenShape)
// Verify calls
const spy = vi.spyOn(editor, 'setSelectedShapes')
editor.selectAll()
expect(spy).toHaveBeenCalled()
expect(spy).not.toHaveBeenCalled()
// Always restore
isHiddenSpy.mockRestore()
Fake timers
vi.useFakeTimers()
// Mock animation frame
window.requestAnimationFrame = (cb) => setTimeout(cb, 1000 / 60)
window.cancelAnimationFrame = (id) => clearTimeout(id)
it('handles animation', () => {
editor.alignShapes(editor.getSelectedShapeIds(), 'right')
vi.advanceTimersByTime(1000)
// Assert after animation completes
})
Assertions
Shape matching
// Partial matching (most common)
expect(editor.getShape(id)).toMatchObject({
type: 'geo',
x: 100,
props: { w: 100 },
})
editor.expectShapeToMatch({
id: ids.box1,
x: 350,
y: 350,
})
// Floating point matching (custom matcher)
expect(result).toCloselyMatchObject({
props: { normalizedAnchor: { x: 0.5, y: 0.75 } },
})
Array assertions
expect(editor.getSelectedShapeIds()).toMatchObject([ids.box1])
expect(Array.from(selectedIds).sort()).toEqual([id1, id2, id3].sort())
expect(shapes).toContain('geo')
expect(shapes).not.toContain(ids.lockedShape)
State assertions
editor.expectToBeIn('select.idle')
editor.expectToBeIn('select.brushing')
editor.expectToBeIn('select.crop.idle')
Testing undo/redo
it('handles undo/redo', () => {
editor.doubleClick(550, 550, ids.image)
editor.expectToBeIn('select.crop.idle')
editor.updateShape({ id: ids.image, type: 'image', props: { crop: newCrop } })
editor.undo()
editor.expectToBeIn('select.crop.idle')
expect(editor.getShape(ids.image)!.props.crop).toMatchObject(originalCrop)
editor.redo()
expect(editor.getShape(ids.image)!.props.crop).toMatchObject(newCrop)
})
Testing TypeScript types
it('Uses typescript generics', () => {
expect(() => {
// @ts-expect-error - wrong props type
editor.createShape({ id, type: 'geo', props: { w: 'OH NO' } })
// @ts-expect-error - unknown prop
editor.createShape({ id, type: 'geo', props: { foo: 'bar' } })
// Valid
editor.createShape<TLGeoShape>({ id, type: 'geo', props: { w: 100 } })
}).toThrow()
})
Testing custom shapes
declare module '@tldraw/tlschema' {
export interface TLGlobalShapePropsMap {
'my-custom-shape': { w: number; h: number; text: string | undefined }
}
}
class CustomShape extends ShapeUtil<ICustomShape> {
static override type = 'my-custom-shape'
static override props: RecordProps<ICustomShape> = {
w: T.number,
h: T.number,
text: T.string.optional(),
}
getDefaultProps() {
return { w: 200, h: 200, text: '' }
}
getGeometry(shape) {
return new Rectangle2d({ width: shape.props.w, height: shape.props.h })
}
indicator() {}
component() {}
}
Testing side effects
beforeEach(() => {
editor = new TestEditor()
editor.sideEffects.registerAfterChangeHandler('instance_page_state', (prev, next) => {
if (prev.croppingShapeId !== next.croppingShapeId) {
// Handle state change
}
})
})
Testing events
it('emits wheel events', () => {
const handler = vi.fn()
editor.on('event', handler)
editor.dispatch({
type: 'wheel',
name: 'wheel',
delta: { x: 0, y: 10, z: 0 },
point: { x: 100, y: 100, z: 1 },
shiftKey: false,
// ... other modifiers
})
editor.emit('tick', 16) // Flush batched events
expect(handler).toHaveBeenCalledWith(expect.objectContaining({ name: 'wheel' }))
})
Method chaining
editor
.expectToBeIn('select.idle')
.select(ids.imageA, ids.imageB)
.doubleClick(550, 550, { target: 'selection', handle: 'bottom_right' })
.expectToBeIn('select.idle')
editor.setCurrentTool('arrow').pointerDown(0, 0).pointerMove(100, 100).pointerUp()
Running tests
cd packages/tldraw && yarn test run
cd packages/tldraw && yarn test run --grep "arrow"
cd packages/editor && yarn test run --grep "Vec"
# Watch mode
cd packages/tldraw && yarn test
Key patterns summary
- Use
createShapeId()for shape IDs - Use
vi.useFakeTimers()for time-dependent behavior - Clear shapes in
beforeEach, dispose inafterEach - Test in
packages/tldrawfor shapes/tools - Use
expectToBeIn()for state machine assertions - Use
toMatchObject()for partial matching - Use
toCloselyMatchObject()for floating point values - Mock with
vi.spyOn()and alwaysmockRestore()
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