Agent skill

wave-physics

Apply wave physics principles when working on simulation code. Use this skill when editing files in src/waves/, src/simulation/, or when the user mentions wave behavior, shoaling, breaking, or foam physics.

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Install this agent skill to your Project

npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/development/wave-physics

SKILL.md

Wave Physics Validation

When working on wave simulation or physics code, validate against these foundational principles.

Core Principles (from plans/00-principles.md)

  1. Waves are energy, not water movement - Water particles move in orbital paths, not with the wave
  2. Deep water: Circular orbital motion, unaffected by seafloor
  3. Shallow water: Elliptical orbits compressed by seafloor friction
  4. Shoaling: Waves slow down, compress, and increase in height as depth decreases
  5. Breaking criteria: Wave breaks when height > 0.78 × water depth

Validation Checklist

When reviewing or writing physics code:

  • Does the implementation treat waves as energy propagation?
  • Is orbital motion correctly circular (deep) vs elliptical (shallow)?
  • Does shoaling increase wave height as depth decreases?
  • Is the 0.78 breaking ratio respected?
  • Are foam effects tied to energy dissipation at breaking?

Reference Files

  • plans/00-principles.md - Foundational physics concepts
  • plans/reference/reference-wave-physics.md - Detailed physics reference
  • plans/model/ - Implementation plans for physics systems

When to Apply

Automatically apply this skill when:

  • Editing files matching src/**/wave*.js or src/**/simulation*.js
  • User mentions: shoaling, wave breaking, orbital motion, foam physics
  • Creating or editing plans in plans/model/

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