Agent skill
uloop-get-logs
Get Unity Console output including errors, warnings, and Debug.Log messages. Use when you need to: (1) Check for compile errors or runtime exceptions after code changes, (2) See what Debug.Log printed during execution, (3) Find NullReferenceException, MissingComponentException, or other error messages, (4) Investigate why something failed in Unity Editor.
Stars
163
Forks
31
Install this agent skill to your Project
npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/development/uloop-get-logs-hatayama-uloopmcp
SKILL.md
uloop get-logs
Retrieve logs from Unity Console.
Usage
bash
uloop get-logs [options]
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
--log-type |
string | All |
Log type filter: Error, Warning, Log, All |
--max-count |
integer | 100 |
Maximum number of logs to retrieve |
--search-text |
string | - | Text to search within logs |
--include-stack-trace |
boolean | false |
Include stack trace in output |
--use-regex |
boolean | false |
Use regex for search |
--search-in-stack-trace |
boolean | false |
Search within stack trace |
Examples
bash
# Get all logs
uloop get-logs
# Get only errors
uloop get-logs --log-type Error
# Search for specific text
uloop get-logs --search-text "NullReference"
# Regex search
uloop get-logs --search-text "Missing.*Component" --use-regex
Output
Returns JSON array of log entries with message, type, and optional stack trace.
Didn't find tool you were looking for?