Topic: mcp-server
1,273 skills in this topic.
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pixel-art
Generate pixel art SVG illustrations for READMEs, docs, or slides. Use when user says "画像素图", "pixel art", "make an SVG illustration", "README hero image", or wants a cute visual.
wanshuiyin/Auto-claude-code-research-in-sleep 6,306
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dse-loop
Autonomous design space exploration loop for computer architecture and EDA. Runs a program, analyzes results, tunes parameters, and iterates until objective is met or timeout. Use when user says "DSE", "design space exploration", "sweep parameters", "optimize", "find best config", or wants iterative parameter tuning.
wanshuiyin/Auto-claude-code-research-in-sleep 6,306
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paper-figure
Generate publication-quality figures and tables from experiment results. Use when user says "画图", "作图", "generate figures", "paper figures", or needs plots for a paper.
wanshuiyin/Auto-claude-code-research-in-sleep 6,306
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dse-loop
Autonomous design space exploration loop for computer architecture and EDA. Runs a program, analyzes results, tunes parameters, and iterates until objective is met or timeout. Use when user says \"DSE\", \"design space exploration\", \"sweep parameters\", \"optimize\", \"find best config\", or wants iterative parameter tuning.
wanshuiyin/Auto-claude-code-research-in-sleep 6,306
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paper-illustration
Generate publication-quality AI illustrations for academic papers using Gemini image generation. Creates architecture diagrams, method illustrations with Codex-supervised iterative refinement loop. Use when user says "生成图表", "画架构图", "AI绘图", "paper illustration", "generate diagram", or needs visual figures for papers.
wanshuiyin/Auto-claude-code-research-in-sleep 6,306
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monitor-experiment
Monitor running experiments, check progress, collect results. Use when user says "check results", "is it done", "monitor", or wants experiment output.
wanshuiyin/Auto-claude-code-research-in-sleep 6,306
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novelty-check
Verify research idea novelty against recent literature. Use when user says "查新", "novelty check", "有没有人做过", "check novelty", or wants to verify a research idea is novel before implementing.
wanshuiyin/Auto-claude-code-research-in-sleep 6,306
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research-refine-pipeline
Run an end-to-end workflow that chains `research-refine` and `experiment-plan`. Use when the user wants a one-shot pipeline from vague research direction to focused final proposal plus detailed experiment roadmap, or asks to "串起来", build a pipeline, do it end-to-end, or generate both the method and experiment plan together.
wanshuiyin/Auto-claude-code-research-in-sleep 6,306
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grant-proposal
Draft a structured grant proposal from research ideas and literature. Supports KAKENHI (Japan), NSF (US), NSFC (China, including 面上/青年/优青/杰青/海外优青/重点), ERC (EU), DFG (Germany), SNSF (Switzerland), ARC (Australia), NWO (Netherlands), and generic formats. Use when user says "write grant", "grant proposal", "申請書", "write KAKENHI", "科研費", "基金申请", "写基金", "NSF proposal", or wants to turn research ideas into a funding application.
wanshuiyin/Auto-claude-code-research-in-sleep 6,306
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paper-compile
Compile LaTeX paper to PDF, fix errors, and verify output. Use when user says "编译论文", "compile paper", "build PDF", "生成PDF", or wants to compile LaTeX into a submission-ready PDF.
wanshuiyin/Auto-claude-code-research-in-sleep 6,306
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system-profile
Profile a target (script, process, GPU, memory, interconnect) using external tools and code instrumentation. Produces structured performance reports with actionable recommendations. Use when user says "profile", "benchmark", "bottleneck", or wants performance analysis.
wanshuiyin/Auto-claude-code-research-in-sleep 6,306
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auto-review-loop
Autonomous multi-round research review loop. Repeatedly reviews via Codex MCP, implements fixes, and re-reviews until positive assessment or max rounds reached. Use when user says "auto review loop", "review until it passes", or wants autonomous iterative improvement.
wanshuiyin/Auto-claude-code-research-in-sleep 6,306
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auto-review-loop
Autonomous multi-round research review loop. Repeatedly reviews using Claude Code via claude-review MCP, implements fixes, and re-reviews until positive assessment or max rounds reached. Use when user says "auto review loop", "review until it passes", or wants autonomous iterative improvement.
wanshuiyin/Auto-claude-code-research-in-sleep 6,306
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editor-application-set-state
Control the Unity Editor application state. You can start, stop, or pause the 'playmode'. Use 'editor-application-get-state' tool to get the current state first.
IvanMurzak/Unity-MCP 2,087
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scene-get-data
This tool retrieves the list of root GameObjects in the specified scene. Use 'scene-list-opened' tool to get the list of all opened scenes.
IvanMurzak/Unity-MCP 2,087
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type-get-json-schema
Generates a JSON Schema for a given C# type name using reflection. Supports primitives, enums, arrays, generic collections, dictionaries, and complex objects. The type must be present in any loaded assembly. Use the full type name (e.g. 'UnityEngine.Vector3') for best results.
IvanMurzak/Unity-MCP 2,087
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editor-selection-get
Get information about the current Selection in the Unity Editor. Use 'editor-selection-set' tool to set the selection.
IvanMurzak/Unity-MCP 2,087
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screenshot-scene-view
Captures a screenshot from the Unity Editor Scene View and returns it as an image. Returns the image directly for visual inspection by the LLM.
IvanMurzak/Unity-MCP 2,087
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assets-find-built-in
Search the built-in assets of the Unity Editor located in the built-in resources: Resources/unity_builtin_extra. Doesn't support GUIDs since built-in assets do not have them.
IvanMurzak/Unity-MCP 2,087
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assets-prefab-save
Save a prefab. Use it when you are in prefab editing mode in Unity Editor. Use 'assets-prefab-open' tool to open a prefab first.
IvanMurzak/Unity-MCP 2,087
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package-add
Install a package from the Unity Package Manager registry, Git URL, or local path. This operation modifies the project's manifest.json and triggers package resolution. Note: Package installation may trigger a domain reload. The result will be sent after the reload completes. Use 'package-search' tool to search for packages and 'package-list' to list installed packages.
IvanMurzak/Unity-MCP 2,087
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gameobject-destroy
Destroy GameObject and all nested GameObjects recursively in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObject first.
IvanMurzak/Unity-MCP 2,087
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gameobject-create
Create a new GameObject in opened Prefab or in a Scene. If needed - provide proper 'position', 'rotation' and 'scale' to reduce amount of operations.
IvanMurzak/Unity-MCP 2,087
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assets-prefab-open
Open prefab edit mode for a specific GameObject. In the Edit mode you can modify the prefab. The modification will be applied to all instances of the prefab across the project. Note: Please use 'assets-prefab-close' tool later to exit prefab editing mode.
IvanMurzak/Unity-MCP 2,087