Topic: cli
1,462 skills in this topic.
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uloop-record-input
Record keyboard and mouse input during PlayMode into a JSON file. Use when you need to: (1) Capture human gameplay input for later replay, (2) Record input sequences for E2E testing, (3) Save input for bug reproduction.
hatayama/unity-cli-loop 249
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uloop-replay-input
Replay recorded input during PlayMode with frame-precise injection. Use when you need to: (1) Reproduce recorded gameplay exactly, (2) Run E2E tests from recorded input, (3) Generate demo videos with consistent input.
hatayama/unity-cli-loop 249
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uloop-run-tests
Execute Unity Test Runner and get detailed results. Use when you need to: (1) Run EditMode or PlayMode unit tests, (2) Verify code changes pass all tests, (3) Diagnose test failures with error messages and stack traces. Auto-saves NUnit XML results on failure.
hatayama/unity-cli-loop 249
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uloop-screenshot
Capture screenshots of Unity Editor windows as PNG files. Use when you need to: (1) Screenshot Game View, Scene View, Console, Inspector, or other windows, (2) Capture current visual state for debugging or documentation, (3) Save editor window appearance as image files.
hatayama/unity-cli-loop 249
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uloop-simulate-keyboard
Simulate keyboard key input in PlayMode via Input System. Use when you need to: (1) Press game control keys like WASD, Space, or Shift during PlayMode, (2) Hold keys down for continuous movement or actions, (3) Combine multiple held keys for complex input like Shift+W for sprint.
hatayama/unity-cli-loop 249
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uloop-simulate-mouse-input
Simulate mouse input in PlayMode via Input System. Injects button clicks, mouse delta, and scroll wheel directly into Mouse.current. Use when you need to: (1) Click in games that read Mouse.current.leftButton.wasPressedThisFrame, (2) Right-click for actions like block placement, (3) Inject mouse delta for FPS camera control, (4) Inject scroll wheel for hotbar switching or zoom. For UI elements with IPointerClickHandler, use simulate-mouse-ui instead.
hatayama/unity-cli-loop 249
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uloop-simulate-mouse-ui
Simulate mouse click, long-press, and drag on PlayMode UI elements via EventSystem screen coordinates. Use when you need to: (1) Click buttons or interactive UI elements during PlayMode testing, (2) Drag UI elements from one position to another, (3) Hold a drag at a position for inspection before releasing, (4) Long-press UI elements that respond to sustained pointer-down. For game logic that reads Input System (e.g. WasPressedThisFrame), use simulate-mouse-input instead.
hatayama/unity-cli-loop 249
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kirby-collections-and-navigation
Builds Kirby listings, pagination, search, filtering/sorting/grouping, and navigation menus. Use when implementing collection logic in templates/controllers/snippets.
bnomei/kirby-mcp 40
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kirby-content-migration
Plans and applies safe Kirby content migrations using runtime content tools, update schemas, and explicit confirmation. Use when users need to rename/move/transform fields, clean up content, or bulk-update pages/files across languages.
bnomei/kirby-mcp 40
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kirby-debugging-and-tracing
Diagnoses Kirby rendering/runtime issues using MCP runtime rendering, dump traces, and template/snippet/controller indexes. Use when outputs are wrong, errors occur, or tracing execution paths is required.
bnomei/kirby-mcp 40
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kirby-forms-and-frontend-actions
Implements frontend forms and actions in Kirby (contact forms, file uploads, email with attachments, creating pages from frontend). Use when handling user input or building submission flows.
bnomei/kirby-mcp 40
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kirby-headless-api
Exposes Kirby content to headless clients using the API, KQL, and JSON representations. Use when building API endpoints, KQL queries, or headless frontends.
bnomei/kirby-mcp 40
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kirby-i18n-workflows
Manages Kirby multi-language workflows, translations, and localized labels. Use when dealing with languages, translation keys, placeholders, or importing/exporting translations.
bnomei/kirby-mcp 40
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kirby-ide-support
Improves IDE autocomplete and static analysis in Kirby projects with PHPDoc hints and Kirby IDE helper generation. Use when types are missing or IDE support is degraded.
bnomei/kirby-mcp 40
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kirby-panel-and-blueprints
Designs Kirby blueprints and Panel UI, including blueprint reuse/extends, programmable blueprints, and custom Panel fields/sections/areas. Use when changing the Panel experience or schema.
bnomei/kirby-mcp 40
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kirby-performance-and-media
Improves Kirby performance and media delivery (cache tuning, CDN, responsive images, lazy loading). Use when optimizing page speed, caching, or image handling.
bnomei/kirby-mcp 40
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kirby-plugin-development
Builds or extends Kirby plugins using hooks, extensions, blocks, KirbyTags, and shared templates/controllers. Use when creating reusable features or integrating Panel customizations.
bnomei/kirby-mcp 40
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kirby-project-tour
Maps a Kirby project using Kirby MCP tools/resources, including roots, templates, snippets, controllers, models, blueprints, plugins, runtime status, and key config. Use when a user wants a project overview, file locations, or a quick orientation before making changes.
bnomei/kirby-mcp 40
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kirby-routing-and-representations
Implements custom Kirby routes and content representations (.json/.xml/.rss), including redirects, sitemap endpoints, and URL pattern filtering. Use when building endpoints, redirects, or representation templates that change how URLs resolve.
bnomei/kirby-mcp 40
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kirby-scaffold-page-type
Scaffolds a new Kirby page type (blueprint + template, optional controller/model) using project roots, index tools, and Panel field/section references. Use when creating a new page type or extending an existing blueprint/template.
bnomei/kirby-mcp 40
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kirby-security-and-auth
Secures Kirby sites with access restriction, user roles, permissions, and protected downloads. Use when implementing login/role-based access, permissions, or file protection.
bnomei/kirby-mcp 40
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kirby-upgrade-and-maintenance
Upgrades Kirby and maintains dependencies safely using composer audit, plugin compatibility checks, and official docs. Use when updating Kirby versions or making maintenance changes that affect runtime.
bnomei/kirby-mcp 40