Topic: antigravity-ide
540 skills in this topic.
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card-game-design
World-class expertise in TCG/CCG design, resource systems, and metagame balanceUse when "card game design, TCG design, CCG design, trading card game, collectible card game, mana curve, deck building, card templating, keyword mechanic, set design, draft format, limited format, card rarity, color pie, faction design, card balance, magic the gathering style, hearthstone style, deckbuilder, card text, rules text, card-game, tcg, ccg, trading-card, collectible-card, deck-building, mana-curve, draft, limited, constructed, set-design, card-templating, mechanics, keywords, rarity, balance" mentioned.
omer-metin/skills-for-antigravity 48
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channel-partnerships
Expert in building and scaling channel partner programs - resellers, agencies, system integrators, and technology partners that extend your reach and revenue. Covers partner program design, enablement, incentive structures, co-selling motions, and marketplace strategies. Knows when channel makes sense and when direct is better. Use when "channel partner, reseller, VAR, agency partner, partner program, co-sell, marketplace, distribution partner, " mentioned.
omer-metin/skills-for-antigravity 48
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clerk-auth
Expert patterns for Clerk auth implementation, middleware, organizations, webhooks, and user syncUse when "adding authentication, clerk auth, user authentication, sign in, sign up, user management, multi-tenancy, organizations, sso, single sign-on, clerk, authentication, auth, user-management, multi-tenancy, organizations, sso, oauth" mentioned.
omer-metin/skills-for-antigravity 48
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code-review-diplomacy
Expert in the human side of code review. Covers giving feedback that lands, receiving criticism gracefully, navigating disagreements, and building a healthy review culture. Understands that code review is as much about relationships as it is about code quality. Use when "code review, PR feedback, review comments, how to give feedback, harsh review, review culture, constructive criticism, " mentioned.
omer-metin/skills-for-antigravity 48
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community-analytics
Expert in measuring what matters in communities. Covers health metrics, engagement analytics, sentiment analysis, cohort tracking, and reporting. Knows that good data drives good decisions, and bad metrics drive bad behavior. Use when "community metrics, community analytics, measure community, community health, engagement metrics, community reporting, " mentioned.
omer-metin/skills-for-antigravity 48
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community-operations
Expert in running the day-to-day operations of thriving communities. Covers moderation systems, onboarding flows, crisis management, scaling operations, and team management. The engine room that keeps communities healthy and safe. Use when "community operations, community moderation, community management, onboarding flow, crisis management, trust and safety, community team, " mentioned.
omer-metin/skills-for-antigravity 48
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concept-art
omer-metin/skills-for-antigravity 48
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creative-strategy
World-class creative strategy expertise combining the conceptual brilliance of agencies like Wieden+Kennedy, the data-informed creativity of modern brands, and the artistic vision that makes campaigns unforgettable. Creative strategy is the bridge between business objectives and creative execution. Great creative isn't just pretty pictures - it's strategic thinking made visible. The best creative strategists understand that breakthrough ideas come from deep insight, that constraints breed creativity, and that the most memorable campaigns are the ones that tell true stories in unexpected ways. Use when "creative strategy, campaign concept, creative direction, art direction, video production, photo shoot, brand campaign, advertising, ad creative, visual identity, campaign idea, creative brief, storyboard, motion design, commercial, brand video, creative, campaigns, art-direction, video, advertising, visual, storytelling, production" mentioned.
omer-metin/skills-for-antigravity 48
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dao-governance
Comprehensive expertise in decentralized autonomous organization governance systems, including Snapshot off-chain voting, OpenZeppelin Governor on-chain execution, treasury multi-sigs, proposal lifecycles, delegation, and governance attack prevention. Use when "DAO governance, on-chain voting, Snapshot, Governor contract, governance proposal, treasury management, multi-sig, token voting, delegation, quorum, timelock, governance attack, " mentioned.
omer-metin/skills-for-antigravity 48
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demo-day-theater
Expert in presenting technical work to non-technical audiences. Covers demo preparation, storytelling for demos, handling failures gracefully, and making work visible and impressive. Understands that perception is reality and great work undemoed is invisible work. Use when "demo, present, show stakeholders, demo day, showcase, walkthrough, show and tell, " mentioned.
omer-metin/skills-for-antigravity 48
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design-ai-tools
Master the AI tools that accelerate design work. From UI generation to image editing, create professional designs faster. Use when "design, UI, graphics, image editing, prototyping, design, ui, graphics, creative, visual" mentioned.
omer-metin/skills-for-antigravity 48
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dev-communications
The craft of communicating technical concepts clearly to developers. Developer communications isn't marketing—it's about building trust through transparency, accuracy, and genuine utility. The best devrel content helps developers solve real problems. This skill covers technical documentation, developer tutorials, API references, changelog writing, developer blog posts, and developer community engagement. Great developer communications treats developers as peers, not leads to convert. Use when "documentation, docs, tutorial, getting started, API reference, changelog, release notes, developer guide, devrel, developer relations, code examples, SDK docs, README, documentation, devrel, tutorials, api-docs, developer-experience, technical-writing, getting-started, changelogs" mentioned.
omer-metin/skills-for-antigravity 48
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digital-twin
Build and maintain digital twins - virtual representations of physical systems that synchronize with real-world counterparts for monitoring, prediction, and optimization. Use when "digital twin, virtual model, real-time synchronization, physical-virtual coupling, predictive maintenance, asset modeling, system replica, live simulation, " mentioned.
omer-metin/skills-for-antigravity 48
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early-stage-hustle
Before product-market fit, your job is to learn as fast as possible. That means doing things that won't scale - manual onboarding, concierge service, recruiting users one by one. Paul Graham's "Do Things That Don't Scale" is the bible here. This skill synthesizes the hustle playbook that creates escape velocity. Use when "keywords, contexts, " mentioned.
omer-metin/skills-for-antigravity 48
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energy-systems
Power systems engineering covering grid modeling, power flow analysis, energy storage dispatch, demand response, and electricity market economics. Spans transmission/distribution planning to real-time operations. Use when "power flow|load flow|grid model, energy storage|battery dispatch|ESS, demand response|load management|peak shaving, electricity market|LMP|locational marginal price, grid stability|frequency|voltage, capacity planning|resource adequacy, unit commitment|economic dispatch, transmission|distribution|power system, " mentioned.
omer-metin/skills-for-antigravity 48
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environment-art
Expert knowledge for environment art in games - modular design, visual hierarchy, color scripting, environmental storytelling, optimization, and world-building. From blockout to final art pass, creating immersive, performant, and readable spaces. Use when "environment art, level art, world art, modular kit, kit-bashing, set dressing, prop placement, biome design, visual hierarchy, color script, hero prop, trim sheet, environment composition, skybox, atmosphere, environment, level-art, world-building, modular, kit-bashing, set-dressing, visual-design, game-art, composition, optimization" mentioned.
omer-metin/skills-for-antigravity 48
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fintech-integration
Use when integrating Plaid, Stripe, payment processors, or financial APIs - covers account linking, payment processing, KYC/AML compliance, and webhook handlingUse when ", " mentioned.
omer-metin/skills-for-antigravity 48
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firebase
omer-metin/skills-for-antigravity 48
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game-design-core
The foundational theory of interactive experience design - loops, motivation, feel, and the art of meaningful playUse when "game design, core loop, game feel, player motivation, game mechanics, meaningful choice, progression system, game economy, game balance, playtesting, GDD, game document, fun factor, engagement, flow state, risk reward, player agency, juice, game polish, 8 kinds of fun, bartle types, MDA framework, game-design, player-experience, core-loop, motivation, game-feel, MDA, playtesting, GDD, systems-thinking, player-psychology, engagement, flow-state" mentioned.
omer-metin/skills-for-antigravity 48
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game-ui-design
World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.
omer-metin/skills-for-antigravity 48
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gamification-loops
Expert in gamification mechanics - points, badges, streaks, progress bars, and the psychology that makes them work. Covers variable reward systems, progress mechanics, social competition, and ethical considerations. Knows how to create engagement without manipulation. Use when "gamification, points, badges, streaks, leaderboard, achievements, engagement, retention loop, " mentioned.
omer-metin/skills-for-antigravity 48
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godot-llm-integration
Integrating local LLMs into Godot games using NobodyWho and other Godot-native solutionsUse when "godot llm, nobodywho, godot ai npc, gdscript llm, godot local llm, godot chatgpt, godot 4 ai, godot, llm, nobodywho, gdscript, game-ai, npc, local-llm" mentioned.
omer-metin/skills-for-antigravity 48
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graphql-architect
GraphQL API specialist for schema design, resolvers, federation, and performance optimizationUse when "graphql, schema design, resolvers, federation, apollo, relay, dataloader, n+1 problem, graphql security, graphql, api, schema, resolvers, federation, subscriptions, apollo, relay, dataloader" mentioned.
omer-metin/skills-for-antigravity 48
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hand-gesture-recognition
Computer vision expert specializing in real-time hand tracking and gesture interface designUse when "hand tracking, gesture recognition, mediapipe, hand gestures, touchless interface, sign language, hand pose, finger tracking, mediapipe, hand-tracking, gesture-recognition, computer-vision, hci, touchless, ml" mentioned.
omer-metin/skills-for-antigravity 48