Topic: animation
195 skills in this topic.
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notifications-toasts
Use when animating notifications, toasts, alerts, snackbars, or system messages to grab attention appropriately
dylantarre/animation-principles 23
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universal-elements
Use when animating any UI element not covered by specific skills, or when applying general animation principles across multiple element types
dylantarre/animation-principles 23
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e-commerce-retail
Use when designing animations for shopping apps, product catalogs, checkout flows, or retail experiences
dylantarre/animation-principles 23
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education-learning
Use when designing animations for educational platforms, e-learning, tutoring apps, or skill-building experiences
dylantarre/animation-principles 23
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enterprise-b2b
Use when designing animations for enterprise software, B2B platforms, admin dashboards, or corporate applications
dylantarre/animation-principles 23
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fintech-banking
Use when designing animations for banking apps, payment systems, investment platforms, or financial dashboards
dylantarre/animation-principles 23
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fitness-wellness
Use when designing animations for fitness apps, wellness platforms, workout trackers, or meditation experiences
dylantarre/animation-principles 23
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gaming-entertainment
Use when designing animations for gaming apps, streaming platforms, entertainment portals, or interactive media
dylantarre/animation-principles 23
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healthcare-medical
Use when designing animations for medical apps, patient portals, telehealth, or health tracking interfaces
dylantarre/animation-principles 23
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media-publishing
Use when designing animations for news sites, content platforms, publishing apps, or media consumption experiences
dylantarre/animation-principles 23
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saas-productivity
Use when designing animations for business tools, project management, collaboration software, or productivity apps
dylantarre/animation-principles 23
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social-media
Use when designing animations for social platforms, messaging apps, content sharing, or community features
dylantarre/animation-principles 23
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travel-hospitality
Use when designing animations for travel booking, hospitality apps, tourism platforms, or vacation planning experiences
dylantarre/animation-principles 23
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universal-industry
Use when designing animations for any industry or when industry-specific guidelines do not apply
dylantarre/animation-principles 23
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continuous-infinite
Use when building ongoing loop animations - loading states, ambient motion, background effects that run indefinitely without user fatigue
dylantarre/animation-principles 23
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deliberate-1200-2000ms
Use when building slow intentional animations between 1200-2000ms - app intros, loading sequences, storytelling moments that create emotional resonance
dylantarre/animation-principles 23
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dramatic-2000ms-plus
Use when building extended animation sequences over 2000ms - cinematic intros, story sequences, premium experiences where animation IS the product
dylantarre/animation-principles 23
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large-500-800ms
Use when building larger movement animations between 500-800ms - hero transitions, complex reveals, animations that tell a story and deserve attention
dylantarre/animation-principles 23
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medium-300-500ms
Use when building standard animations between 300-500ms - page transitions, significant UI changes, animated illustrations that need clear communication
dylantarre/animation-principles 23
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micro-100-200ms
Use when building micro-interactions between 100-200ms - tooltips appearing, dropdown opens, small feedback animations that feel quick but perceptible
dylantarre/animation-principles 23
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orchestrated-sequences
Use when building multi-part animation sequences - staggered reveals, choreographed UI, coordinated motion where multiple elements work together
dylantarre/animation-principles 23
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responsive-adaptive
Use when building context-dependent animations - duration that changes based on device, distance, user preference, or interaction context
dylantarre/animation-principles 23
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small-200-300ms
Use when building small transitions between 200-300ms - modal appearances, card expansions, navigation transitions that users consciously perceive
dylantarre/animation-principles 23
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Pixel Art Animator
Create and manage sprite animations with multiple frames, animation tags, frame durations, and linked cels. Use when the user wants to animate a sprite, add animation, create movement, make it move, mentions "animation", "animated", "frames", "keyframes", "frame rate", "FPS", "timing", "duration", "walk cycle", "run cycle", "idle animation", "attack animation", "jump", "movement", "motion", or describes actions like "walking", "running", "jumping", "attacking", "breathing", "bobbing", "bouncing". Trigger on animation tags, loops, playback, sequences, "add frames", "duplicate frame", "frame timing", "ping-pong", "loop", "sequence". Also for linked cels, static backgrounds, and frame optimization.
willibrandon/pixel-plugin 110