Topic: agent-orchestration
2,114 skills in this topic.
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unreal-materials
Unreal Engine Material Editor skill for PBR workflows, material instances, shader complexity, and material functions.
a5c-ai/babysitter 514
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mkdocs-material
MkDocs with Material theme expertise for Python-centric documentation. Configure navigation, plugins, multi-language support, PDF export, and advanced Material theme features.
a5c-ai/babysitter 514
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visual-diff-scorer
Multi-dimensional visual scoring using pixel-diff and structural analysis for design-to-implementation comparison
a5c-ai/babysitter 514
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translation-management
Integration with translation management systems and i18n workflows. Connect with Crowdin, Transifex, Weblate, manage translation memory, synchronize glossaries, and automate localization pipelines.
a5c-ai/babysitter 514
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Memory Allocator
Expert skill for custom memory allocator design optimized for language runtime needs
a5c-ai/babysitter 514
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responsive-image
Generate responsive image sets with srcset, WebP/AVIF conversion, and art direction
a5c-ai/babysitter 514
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Concurrency Primitives
Expert skill for implementing language-level concurrency support including threads, channels, and synchronization
a5c-ai/babysitter 514
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cuda-graphs
Expert skill for CUDA Graph capture and optimization for reduced launch overhead. Capture CUDA operations into graphs, instantiate and execute graph instances, update graph node parameters, profile graph vs stream execution, design graph-friendly kernel patterns, and optimize launch latency for inference.
a5c-ai/babysitter 514
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unreal-lumen
Unreal Engine Lumen skill for global illumination, reflections, and dynamic lighting.
a5c-ai/babysitter 514
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markdown-mdx
Advanced Markdown and MDX processing for technical documentation. Parse, validate, lint, and transform Markdown content with support for MDX components, front matter, and remark/rehype plugins.
a5c-ai/babysitter 514
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macro-systems
Expert skill for designing and implementing macro systems including hygienic macros, procedural macros, and macro expansion. Supports pattern-based macros, quasi-quotation, and hygiene management.
a5c-ai/babysitter 514
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Type Theory
Expert skill in type theory foundations for implementing type systems including inference, checking, and subtyping
a5c-ai/babysitter 514
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nccl-communication
NVIDIA Collective Communications Library integration for multi-GPU operations. Initialize NCCL communicators, execute collective operations, configure communication topologies, profile collective performance, and support RCCL for AMD compatibility.
a5c-ai/babysitter 514
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unity-ecs
Unity DOTS/ECS skill for data-oriented design, jobs system, burst compiler optimization, and high-performance gameplay systems.
a5c-ai/babysitter 514
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game-analytics
Game analytics skill for event tracking.
a5c-ai/babysitter 514
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touch-controls
Touch input skill for virtual joysticks.
a5c-ai/babysitter 514
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lod
Level of Detail skill for mesh simplification and HLOD generation.
a5c-ai/babysitter 514
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godot-physics
Godot physics skill for rigid bodies, areas, collision layers, and raycasting.
a5c-ai/babysitter 514
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dialogue-ai
Dialogue system skill for branching conversations and response generation.
a5c-ai/babysitter 514
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ragdoll
Ragdoll physics skill for joint constraints and hit reactions.
a5c-ai/babysitter 514
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unreal-niagara
Unreal Engine Niagara VFX skill for particle simulations, GPU sprites, and procedural visual effects.
a5c-ai/babysitter 514
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switch-sdk
Nintendo Switch SDK skill for Joy-Con features.
a5c-ai/babysitter 514
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code-sample-validator
Extract, validate, and test code samples in documentation. Verify syntax, execute samples, check outputs, validate imports, and ensure code samples are up-to-date with current APIs.
a5c-ai/babysitter 514
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cloth-simulation
Cloth physics skill for softbody dynamics and constraint systems.
a5c-ai/babysitter 514