Agent skill
threejs-loaders
three.js asset I/O using LoadingManager, Cache, FileLoader, image and texture loaders, GLTFLoader with DRACOLoader and KTX2Loader, and common format loaders under Addons; symmetric exporters such as GLTFExporter and texture/buffer exporters. Use when loading or exporting models, HDR, LUT, fonts, or compressed textures; for runtime Texture object parameters after load use threejs-textures; for scene graph placement use threejs-objects.
Install this agent skill to your Project
npx add-skill https://github.com/partme-ai/full-stack-skills/tree/main/skills/threejs-skills/threejs-loaders
SKILL.md
When to use this skill
ALWAYS use this skill when the user mentions:
GLTFLoader,DRACOLoader,KTX2Loader,FBXLoader,OBJLoader, progress and error handlingLoadingManagerfor global progress,Cachefor HTTP caching control- Export:
GLTFExporter,OBJExporter, HDR/KTX2 export pipelines - IES, UltraHDR, or domain-specific loaders listed under Addons Loaders in docs
IMPORTANT: loaders vs textures
- threejs-loaders = fetch/decode/parse files into three objects.
- threejs-textures =
Texture/DataTextureparameters, sampling, PMREM after you already have image buffers.
IMPORTANT: loaders vs dev-setup
- Import path issues belong to threejs-dev-setup; this skill assumes imports resolve.
Trigger phrases include:
- "GLTFLoader", "DRACO", "KTX2", "LoadingManager", "export gltf"
- "加载模型", "导出", "进度条"
How to use this skill
- Pick loader by format; prefer glTF for PBR interchange when possible.
- Wire LoadingManager for multi-asset batches; surface
onStart/onLoad/onProgress/onError. - glTF + Draco: instantiate
DRACOLoader, set decoder path, attach toGLTFLoader.setDRACOLoaderper current docs. - glTF + KTX2: configure
KTX2Loaderwith transcoder path and connect toGLTFLoaderwhen using Basis textures. - Export: use
GLTFExporterwith options matching round-trip needs; note large scenes and binary vs JSON. - Security: only load user URLs with validation; mention CORS for cross-origin assets.
- After load: traverse scene for materials/meshes—hand off material tuning to threejs-materials.
See examples/workflow-gltf-draco.md.
Doc map (official)
| Docs section | Representative links |
|---|---|
| Core Loaders | https://threejs.org/docs/LoadingManager.html |
| Core Loaders | https://threejs.org/docs/GLTFLoader.html |
| Addons Exporters | https://threejs.org/docs/GLTFExporter.html |
| Addons Loaders | https://threejs.org/docs/DRACOLoader.html |
Extended list: references/official-sections.md.
Scope
- In scope: Loader and exporter classes, manager/cache, format choice, plugin wiring for Draco/KTX2, export basics.
- Out of scope: Server-side transcoding pipelines; physics or game engine asset tooling outside three docs.
Common pitfalls and best practices
- Draco/KTX2 decoder paths must match deployed files; broken paths fail silently until onError surfaces.
- Duplicate texture instances after merge—consider
renderer.initTextureimplications when cloning materials. - Exporters may not round-trip custom shaders; document limitations.
- Always dispose geometries/materials when replacing loaded scenes to avoid GPU leaks.
Documentation and version
Loader and exporter APIs (especially GLTFLoader + DRACOLoader / KTX2Loader wiring) change between three.js versions. Follow Loaders and Addons → Loaders / Exporters in three.js docs; decoder WASM paths are deployment-specific, not library-version alone.
Agent response checklist
When answering under this skill, prefer responses that:
- Link
LoadingManager,GLTFLoader, or the relevant format page on https://threejs.org/docs/. - Separate loading (this skill) from texture/material tuning after decode (threejs-textures, threejs-materials).
- Document Draco/KTX2 decoder path and CORS when assets fail silently.
- Mention exporter limitations (custom shaders, extensions) honestly.
- Encourage
dispose()when replacing entire loaded scenes.
References
- https://threejs.org/docs/#Loaders
- https://threejs.org/docs/LoadingManager.html
- https://threejs.org/docs/GLTFLoader.html
- https://threejs.org/docs/GLTFExporter.html
Keywords
English: gltf, gltfloader, dracoloader, ktx2, loadingmanager, cache, exporter, asset pipeline, three.js
中文: GLTFLoader、加载器、Draco、KTX2、导出、资源、进度、three.js
Recommended Agent Skills
Expand your agent's capabilities with these related and highly-rated skills.
ocrmypdf-batch
OCRmyPDF batch processing skill — process multiple PDFs, Docker automation, shell scripting, and CI/CD integration. Use when the user needs to OCR many PDFs, set up automated OCR pipelines, or integrate OCR into workflows.
ocrmypdf-optimize
OCRmyPDF optimization skill — compress PDFs, configure PDF/A output, JBIG2 encoding, and lossless optimization. Use when the user needs to reduce PDF file size, create archival PDF/A files, or optimize OCR output.
ocrmypdf-image
OCRmyPDF image processing skill — deskew, rotate, clean, despeckle, remove border from scanned documents. Use when the user needs to improve scanned PDF quality, fix skewed pages, remove noise, or clean up scanned documents before OCR.
ocrmypdf-api
OCRmyPDF Python API and plugin skill — use OCRmyPDF programmatically from Python, integrate with applications, and extend with plugins (EasyOCR, PaddleOCR, AppleOCR). Use when the user needs to call OCRmyPDF from Python code, build OCR pipelines, or use alternative OCR engines.
ocrmypdf
OCRmyPDF core skill — add searchable OCR text layer to scanned PDFs, convert images to searchable PDFs, support 100+ languages via Tesseract. Use when the user needs to OCR a PDF, make a scanned PDF searchable, or extract text from scanned documents.
svelte
Guides Svelte and SvelteKit development including reactive components, stores, transitions, lifecycle hooks, SSR, file-based routing, and deployment. Use when the user needs to build Svelte components, create SvelteKit applications, implement reactivity patterns, or configure Svelte with Vite.
Didn't find tool you were looking for?