Agent skill

scene-save

Save Opened scene to the asset file. Use 'scene-list-opened' tool to get the list of all opened scenes.

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Forks 190

Install this agent skill to your Project

npx add-skill https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/scene-save

SKILL.md

Scene / Save

How to Call

bash
unity-mcp-cli run-tool scene-save --input '{
  "openedSceneName": "string_value",
  "path": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

bash
unity-mcp-cli run-tool scene-save --input-file args.json

Or pipe via stdin (recommended):

bash
unity-mcp-cli run-tool scene-save --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
openedSceneName string No Name of the opened scene that should be saved. Could be empty if need to save the current active scene.
path string No Path to the scene file. Should end with ".unity". If null or empty save to the existed scene asset file.

Input JSON Schema

json
{
  "type": "object",
  "properties": {
    "openedSceneName": {
      "type": "string"
    },
    "path": {
      "type": "string"
    }
  }
}

Output

This tool does not return structured output.

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