Agent skill
scene-create
Create new scene in the project assets. Use 'scene-list-opened' tool to list all opened scenes after creation.
Install this agent skill to your Project
npx add-skill https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/scene-create
SKILL.md
Scene / Create
How to Call
unity-mcp-cli run-tool scene-create --input '{
"path": "string_value",
"newSceneSetup": "string_value",
"newSceneMode": "string_value"
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
bashunity-mcp-cli run-tool scene-create --input-file args.jsonOr pipe via stdin (recommended):
bashunity-mcp-cli run-tool scene-create --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
path |
string |
Yes | Path to the scene file. Should end with ".unity" extension. |
newSceneSetup |
any |
No | |
newSceneMode |
any |
No |
Input JSON Schema
{
"type": "object",
"properties": {
"path": {
"type": "string"
},
"newSceneSetup": {
"$ref": "#/$defs/UnityEditor.SceneManagement.NewSceneSetup"
},
"newSceneMode": {
"$ref": "#/$defs/UnityEditor.SceneManagement.NewSceneMode"
}
},
"$defs": {
"UnityEditor.SceneManagement.NewSceneSetup": {
"type": "string",
"enum": [
"EmptyScene",
"DefaultGameObjects"
]
},
"UnityEditor.SceneManagement.NewSceneMode": {
"type": "string",
"enum": [
"Single",
"Additive"
]
}
},
"required": [
"path"
]
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.SceneDataShallow",
"description": "Scene reference. Used to find a Scene."
}
},
"$defs": {
"com.IvanMurzak.Unity.MCP.Runtime.Data.SceneDataShallow": {
"type": "object",
"properties": {
"Name": {
"type": "string"
},
"IsLoaded": {
"type": "boolean"
},
"IsDirty": {
"type": "boolean"
},
"IsSubScene": {
"type": "boolean"
},
"IsValidScene": {
"type": "boolean",
"description": "Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid."
},
"RootCount": {
"type": "integer"
},
"path": {
"type": "string",
"description": "Path to the Scene within the project. Starts with 'Assets/'"
},
"buildIndex": {
"type": "integer",
"description": "Build index of the Scene in the Build Settings."
},
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
}
},
"required": [
"IsLoaded",
"IsDirty",
"IsSubScene",
"IsValidScene",
"RootCount",
"buildIndex",
"instanceID"
],
"description": "Scene reference. Used to find a Scene."
}
},
"required": [
"result"
]
}
Recommended Agent Skills
Expand your agent's capabilities with these related and highly-rated skills.
github-pr-review-fix
Review and resolve PR comments from GitHub. Validates each comment, fixes legitimate issues.
build-cli
Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
assets-material-create
Create new material asset with default parameters. Creates folders recursively if they do not exist. Provide proper 'shaderName' - use 'assets-shader-list-all' tool to find available shaders.
screenshot-scene-view
Captures a screenshot from the Unity Editor Scene View and returns it as an image. Returns the image directly for visual inspection by the LLM.
editor-application-get-state
Returns available information about 'UnityEditor.EditorApplication'. Use it to get information about the current state of the Unity Editor application. Such as: playmode, paused state, compilation state, etc.
scene-open
Open scene from the project asset file. Use 'assets-find' tool to find the scene asset first.
Didn't find tool you were looking for?