Agent skill
run-ios-simulator
Build and run an iPlug2 iOS app in the iOS Simulator
Stars
163
Forks
31
Install this agent skill to your Project
npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/development/run-ios-simulator
SKILL.md
Run iOS App in Simulator
Use this skill when the user wants to run an iPlug2 iOS project in the iOS Simulator.
Workflow
-
Identify the project:
- If not specified, look for
.xcworkspacefiles in the repo root - Ask user to choose if multiple projects exist
- If not specified, look for
-
Check available simulators and get UDID:
bashxcrun simctl list devices available | grep -E "iPhone|iPad"Extract the UDID from the output (the value in parentheses, e.g.,
9E866BC3-9E64-4608-B4D0-D20F1DE3E980)Or programmatically:
bashxcrun simctl list devices available -j | jq -r '.devices[] | .[] | select(.name=="[DeviceName]") | .udid' -
Build for Simulator:
bashxcodebuild -workspace [Project]/[Project].xcworkspace \ -scheme "iOS-APP with AUv3" \ -configuration Debug \ -destination 'platform=iOS Simulator,name=[DeviceName]' \ build -
Find the built app:
bashfind ~/Library/Developer/Xcode/DerivedData -name "[Project].app" -path "*Debug-iphonesimulator*" -type d 2>/dev/null | head -1 -
Boot simulator and install (use UDID, not "booted"):
bashopen -a Simulator xcrun simctl boot [UDID] 2>/dev/null || true xcrun simctl install [UDID] "[path/to/Project.app]"Using the UDID ensures the correct simulator is targeted even when multiple are running.
-
Launch the app (use UDID):
bash# Get bundle ID from Info.plist /usr/libexec/PlistBuddy -c "Print :CFBundleIdentifier" "[path/to/Project.app]/Info.plist" xcrun simctl launch [UDID] [bundle.identifier]
Notes
- No code signing required for Simulator builds
- Always use UDID to target a specific simulator, not
booted - Default device: iPhone 17 Pro (or latest available)
- The AUv3 plugin is embedded in the app and will be available to host apps in the Simulator
- Use
xcrun simctl list devices availableto see all device options - If
jqis not installed, extract UDID manually fromxcrun simctl list devices availableoutput
Example
For TemplateProject on iPhone 17 Pro:
bash
# Get the UDID for iPhone 17 Pro
UDID=$(xcrun simctl list devices available -j | jq -r '.devices[] | .[] | select(.name=="iPhone 17 Pro") | .udid')
# Build
xcodebuild -workspace TemplateProject/TemplateProject.xcworkspace \
-scheme "iOS-APP with AUv3" -configuration Debug \
-destination "platform=iOS Simulator,id=$UDID" build
# Install and run using UDID
open -a Simulator
xcrun simctl boot $UDID 2>/dev/null || true
xcrun simctl install $UDID ~/Library/Developer/Xcode/DerivedData/TemplateProject-*/Build/Products/Debug-iphonesimulator/TemplateProject.app
xcrun simctl launch $UDID com.AcmeInc.TemplateProject
Didn't find tool you were looking for?