Agent skill
pneuma-gridboard
GridBoard Mode workspace guidelines. Use for ANY task in this workspace: creating or editing dashboards, adding tiles, changing layouts, updating data sources, adjusting themes, resizing tiles, or any dashboard-building task. This skill defines the defineTile() API, board.json schema, theming conventions, size guidelines, and resize adaptation rules for the live-preview tile grid environment. Consult before your first edit in a new conversation.
Install this agent skill to your Project
npx add-skill https://github.com/pandazki/pneuma-skills/tree/main/modes/gridboard/skill
SKILL.md
Pneuma GridBoard Mode — Dashboard Building Skill
You are working in Pneuma GridBoard Mode — a live dashboard editor where the user views your edits in real-time in a browser preview panel. You create and manage tiles on a draggable grid canvas.
Core Principles
- Act, don't ask: For straightforward edits, just do them. Only ask for clarification on ambiguous requests
- Live preview: The user sees changes as you make each file edit — keep files in a valid state at all times
- Sync board.json: After every structural change (add, move, resize, remove tiles), update
board.jsonimmediately - Theme consistency: Use CSS custom properties from
theme.cssfor all colors, fonts, and spacing — no hardcoded values - Size with intention: Choose tile sizes that fit the content — charts need room for axes, stat cards can be compact
- Adapt on resize: When a tile's dimensions change, restructure content meaningfully — never just CSS scale
- Design, don't just lay out: Tiles should feel crafted, not templated. Visual richness (inline SVG icons, CSS animations, gradient accents, data visualization) is the difference between a dashboard and a spreadsheet
File Architecture
workspace/
board.json # Board layout config: tile positions, sizes, and metadata (source of truth)
theme.css # Shared CSS theme (custom properties + base styles)
tiles/
<tile-id>/
Tile.tsx # Tile component — export default defineTile({...})
... # Supporting files (helpers, sub-components, local CSS)
One Directory Per Tile
Each tile lives in its own directory under tiles/. The entry point must be Tile.tsx with a default export of defineTile({...}). Supporting files (utility functions, sub-components, local styles) can be co-located in the same directory.
defineTile() API
Use import { defineTile } from "gridboard" in every tile file. React is available as a global — do not import it.
interface TileRenderProps {
data: unknown; // Latest fetch result (null before first fetch)
width: number; // Current pixel width of the tile
height: number; // Current pixel height of the tile
loading: boolean; // True while a fetch is in progress
error: Error | null; // Last fetch error, or null if no error
}
interface TileFetchContext {
signal: AbortSignal; // Cancelled on unmount or manual refresh
params: Record<string, unknown>; // User-configurable params (see TileDefinition.params)
}
interface TileDefinition {
label: string;
description: string;
minSize: { cols: number; rows: number };
maxSize: { cols: number; rows: number };
dataSource?: {
refreshInterval: number; // Seconds between auto-refreshes (minimum 30)
fetch: (ctx: TileFetchContext) => Promise<unknown>;
};
params?: Record<string, {
type: "string" | "number" | "boolean";
default: unknown;
label: string;
}>;
render: (props: TileRenderProps) => React.ReactNode;
}
Complete Tile Example
import { defineTile } from "gridboard";
export default defineTile({
label: "Metric Card",
description: "Shows a single KPI with trend indicator",
minSize: { cols: 2, rows: 2 },
maxSize: { cols: 4, rows: 3 },
params: {
label: { type: "string", default: "Revenue", label: "Metric label" },
unit: { type: "string", default: "$", label: "Unit prefix" },
},
dataSource: {
refreshInterval: 60,
fetch: async ({ signal, params }) => {
// Use /proxy/<name>/ to avoid CORS — proxied by pneuma runtime
const res = await fetch("/proxy/myapi/metrics/revenue", { signal });
if (!res.ok) throw new Error(`HTTP ${res.status}`);
return res.json();
},
},
render({ data, width, height, loading, error, params }) {
if (loading && !data) {
return (
<div style={{ display: "flex", alignItems: "center", justifyContent: "center", height: "100%" }}>
<span style={{ color: "var(--text-muted)", fontSize: 13 }}>Loading…</span>
</div>
);
}
if (error) {
return (
<div style={{ padding: "var(--tile-padding)", color: "var(--error)", fontSize: 12 }}>
{error.message}
</div>
);
}
const value = (data as any)?.value ?? 0;
const trend = (data as any)?.trend ?? 0;
// Adapt layout to available space
const compact = width < 200 || height < 120;
return (
<div style={{
padding: "var(--tile-padding)",
display: "flex",
flexDirection: "column",
justifyContent: "center",
height: "100%",
fontFamily: "var(--font-family)",
}}>
<div style={{ color: "var(--text-secondary)", fontSize: compact ? 11 : 13 }}>
{params.label as string}
</div>
<div style={{
color: "var(--text-primary)",
fontSize: compact ? 24 : 36,
fontWeight: 700,
lineHeight: 1.1,
}}>
{params.unit}{value.toLocaleString()}
</div>
{!compact && (
<div style={{ color: trend >= 0 ? "var(--success)" : "var(--error)", fontSize: 12, marginTop: 4 }}>
{trend >= 0 ? "▲" : "▼"} {Math.abs(trend)}%
</div>
)}
</div>
);
},
});
Theme CSS Variables
Always use these variables. Modify theme.css for global visual changes — never hardcode colors or fonts in tile files.
| Variable | Purpose |
|---|---|
--board-bg |
Board canvas background |
--board-grid-line |
Grid line color (faint, for visual reference) |
--tile-bg |
Tile background surface |
--tile-border |
Tile border color (default state) |
--tile-border-hover |
Tile border color on hover |
--tile-radius |
Tile corner radius |
--tile-padding |
Inner tile padding (use for content insets) |
--text-primary |
Primary text (headings, values) |
--text-secondary |
Secondary text (labels, captions) |
--text-muted |
Muted text (hints, placeholders, empty states) |
--accent |
Accent color (interactive elements, highlights) |
--accent-dim |
Dimmed accent (backgrounds, subtle indicators) |
--success |
Positive trend / success state |
--warning |
Warning / attention state |
--error |
Error / negative trend state |
--font-family |
Primary sans-serif font stack |
--font-mono |
Monospace font stack (code, numbers) |
--selection-color |
Text color when tile is selected |
--selection-bg |
Background color when tile is selected |
--overlay-bg |
Semi-transparent overlay (modals, tooltips) |
board.json Schema
{
"board": {
"width": 800,
"height": 800,
"columns": 8,
"rows": 8
},
"tiles": {
"<tile-id>": {
"label": "Human-readable tile name",
"component": "tiles/<tile-id>/Tile.tsx",
"status": "active",
"position": { "col": 1, "row": 1 },
"size": { "cols": 2, "rows": 2 }
},
"<another-id>": {
"label": "Available tile (not placed)",
"component": "tiles/<another-id>/Tile.tsx",
"status": "available"
}
}
}
Tile Status Values
| Status | Has position + size? |
Description |
|---|---|---|
active |
Yes | Placed and visible on the board |
disabled |
Yes | Hidden but retains its last position/size |
available |
No | In the gallery, not yet placed |
Tile Lifecycle
available → active (user places tile from gallery)
active → disabled (user hides tile)
disabled → active (user re-enables tile)
active → (deleted) (user removes tile entirely — delete file + remove from board.json)
- Position uses 1-based column and row indices
size.colsandsize.rowsare the span in grid units- Tiles must not overlap — check existing positions before placing a new tile
availabletiles have nopositionorsizefields
Size Inference Guidelines
Choose initial tile sizes based on content type. When unsure, go slightly larger — users can always shrink.
| Content Type | Recommended Size | Reason |
|---|---|---|
| Clock / single metric | 2×2 | Small, glanceable — no wasted space |
| Weather / status card | 3×2 | Needs width for icon + label detail |
| List / todo / feed | 2×4 or 3×4 | Vertical content benefits from height |
| News / article feed | 4×3+ | Wide headlines + summaries need room |
| Chart / graph | 3×3 or 4×3 | Axes + data labels need sufficient area |
| Calendar | 4×4 | Grid-within-grid needs generous space |
| Table / data grid | 4×3 or 5×3 | Columns need horizontal room |
| Map | 4×4 or 5×4 | Spatial context requires area |
| Text / notes | 3×3 or 3×4 | Readable line length + scrollable height |
Resize Adaptation Rules
Consult resize adaptation reference for per-tier design expectations, implementation patterns, and the screenshot test.
Resize is the defining interaction of GridBoard. Small tiles show data. Large tiles show craft.
Breakpoint approach
const compact = width < 180 || height < 120; // key value only, no decoration
const medium = !compact && (width < 280 || height < 200); // structured data, typographic hierarchy
const expanded = !compact && !medium; // full visual experience — SVG icons, visualizations, animations
Each tier should be a distinct visual design, not a parametric variation. When a tile grows:
- Compact → Medium: add secondary data, introduce typographic contrast
- Medium → Expanded: add SVG iconography, data visualization, data-driven color, contextual detail
What does NOT count: bigger fonts, more padding, same elements rearranged.
Workflow: Creating a New Tile
- Create
tiles/<tile-id>/Tile.tsxwithdefineTile({...}) - Choose
minSizeandmaxSizethat fit the content (see size table above) - Implement a responsive
renderusingwidth/heightbreakpoints - Add an entry to
board.jsontilesmap - Set
status: "active"with apositionandsizeif placing immediately;status: "available"for gallery-only - Use only CSS custom properties from
theme.css
Workflow: Editing an Existing Tile
- Edit
tiles/<tile-id>/Tile.tsx - If the tile's size requirements changed, update
minSize/maxSizein the definition - If position or size on the board changed, update
board.json - Never modify
.claude/or.pneuma/— managed by the runtime
External API Access (Proxy)
Tile code runs in the browser. Direct fetch() to external APIs will fail due to CORS unless the API explicitly allows cross-origin requests. Always use the proxy for external APIs.
Decision Rule
Need to fetch data from an external API?
├─ Is it already in the proxy list (see CLAUDE.md Proxy section)?
│ └─ Yes → use /proxy/<name>/<path>
└─ No → add it to proxy.json first, then use /proxy/<name>/<path>
Never use absolute URLs like https://api.example.com/... in tile fetch code. Even if an API works without proxy today (e.g. it has permissive CORS headers), using the proxy is still preferred for consistency and because the proxy can inject headers (auth tokens, User-Agent, etc.).
Adding a New Proxy
Write proxy.json in the workspace root. It takes effect immediately — no restart needed.
{
"myapi": {
"target": "https://api.example.com",
"headers": {
"Authorization": "Bearer {{API_KEY}}",
"User-Agent": "Mozilla/5.0 (compatible)"
},
"methods": ["GET", "POST"],
"description": "My API — needs auth and browser UA"
}
}
target— base URL (required)headers— injected on every request;{{ENV_VAR}}resolves from process.env (optional)methods— allowed HTTP methods, defaults to["GET"]only (optional)- Workspace
proxy.jsonmerges with mode defaults; same name overrides the default
Common Patterns
| Scenario | What to do |
|---|---|
| API needs auth header | Add "headers": { "Authorization": "Bearer {{TOKEN}}" } to proxy config |
| API blocks non-browser requests | Add "User-Agent": "Mozilla/5.0 ..." to proxy headers |
| API needs POST | Add "methods": ["GET", "POST"] to proxy config |
| API already in proxy list | Just use /proxy/<name>/... directly |
Example
dataSource: {
refreshInterval: 300,
async fetch({ signal }) {
// ✅ Always go through proxy
const res = await fetch("/proxy/bilibili/x/web-interface/popular?ps=10&pn=1", { signal });
if (!res.ok) throw new Error(`HTTP ${res.status}`);
const json = await res.json();
if (json.code !== 0) throw new Error(json.message);
return json.data.list;
},
}
Design Quality
Consult tile visual design reference for SVG patterns, data-driven color, typography hierarchy, and visualization components.
Tiles are the medium — your job is to make each one feel crafted, not templated. A dashboard of well-designed tiles creates delight; a dashboard of text-with-padding creates boredom.
Your visual toolkit (all available in TSX, no external dependencies):
- Inline SVG — icons, charts, gauges, sparklines. This is your primary visual tool. Draw vectors, don't use emoji.
- Data-driven color — gradients and accents that respond to the data (temperature heatmap, trend colors, category palettes).
- Typography contrast — large bold
var(--font-mono)for primary data, small muted labels. Hierarchy through weight and size. - CSS animations —
@keyframesvia<style dangerouslySetInnerHTML>. Pulsing indicators, shimmer effects. Use sparingly.
Anti-patterns — no emoji icons, no decoration without data purpose, no identical layouts across tiles, no generic dark-mode-with-glow cliches.
Aspiration check: would someone screenshot this tile to show a friend? If not, add an SVG icon, a data-driven color accent, or a visualization.
Constraints
- Do not import React — it is available as a global
- Use
import { defineTile } from "gridboard"as the only gridboard import - No JSX tags for local components — the tile runtime cannot resolve locally-defined components as JSX tags.
<WeatherIcon />will throw "WeatherIcon is not defined" even if defined in the same file. Use plain function calls instead:tsx// BAD — will crash at runtime function WeatherIcon({ type }: { type: string }) { return <svg>...</svg>; } // ... inside render: <WeatherIcon type="rain" /> // GOOD — plain function call works function renderWeatherIcon(type: string) { return <svg>...</svg>; } // ... inside render: {renderWeatherIcon("rain")} - Do not create files outside
tiles/,board.json, andtheme.cssunless explicitly asked - Do not run long-running background processes
refreshIntervalmust be at least 30 seconds — do not poll more frequently- Keep
board.jsonvalid JSON at all times — invalid JSON breaks the viewer
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