Agent skill
implementing-realtime-sync
Real-time communication patterns for live updates, collaboration, and presence. Use when building chat applications, collaborative tools, live dashboards, or streaming interfaces (LLM responses, metrics). Covers SSE (server-sent events for one-way streams), WebSocket (bidirectional communication), WebRTC (peer-to-peer video/audio), CRDTs (Yjs, Automerge for conflict-free collaboration), presence patterns, offline sync, and scaling strategies. Supports Python, Rust, Go, and TypeScript.
Install this agent skill to your Project
npx add-skill https://github.com/ancoleman/ai-design-components/tree/main/skills/implementing-realtime-sync
SKILL.md
Real-Time Sync
Implement real-time communication for live updates, collaboration, and presence awareness across applications.
When to Use
Use this skill when building:
- LLM streaming interfaces - Stream tokens progressively (ai-chat integration)
- Live dashboards - Push metrics and updates to clients
- Collaborative editing - Multi-user document/spreadsheet editing with CRDTs
- Chat applications - Real-time messaging with presence
- Multiplayer features - Cursor tracking, live updates, presence awareness
- Offline-first apps - Mobile/PWA with sync-on-reconnect
Protocol Selection Framework
Choose the transport protocol based on communication pattern:
Decision Tree
ONE-WAY (Server → Client only)
├─ LLM streaming, notifications, live feeds
└─ Use SSE (Server-Sent Events)
├─ Automatic reconnection (browser-native)
├─ Event IDs for resumption
└─ Simple HTTP implementation
BIDIRECTIONAL (Client ↔ Server)
├─ Chat, games, collaborative editing
└─ Use WebSocket
├─ Manual reconnection required
├─ Binary + text support
└─ Lower latency for two-way
COLLABORATIVE EDITING
├─ Multi-user documents/spreadsheets
└─ Use WebSocket + CRDT (Yjs or Automerge)
├─ CRDT handles conflict resolution
├─ WebSocket for transport
└─ Offline-first with sync
PEER-TO-PEER MEDIA
├─ Video, screen sharing, voice calls
└─ Use WebRTC
├─ WebSocket for signaling
├─ Direct P2P connection
└─ STUN/TURN for NAT traversal
Protocol Comparison
| Protocol | Direction | Reconnection | Complexity | Best For |
|---|---|---|---|---|
| SSE | Server → Client | Automatic | Low | Live feeds, LLM streaming |
| WebSocket | Bidirectional | Manual | Medium | Chat, games, collaboration |
| WebRTC | P2P | Complex | High | Video, screen share, voice |
Implementation Patterns
Pattern 1: LLM Streaming with SSE
Stream LLM tokens progressively to frontend (ai-chat integration).
Python (FastAPI):
from sse_starlette.sse import EventSourceResponse
@app.post("/chat/stream")
async def stream_chat(prompt: str):
async def generate():
async for chunk in llm_stream:
yield {"event": "token", "data": chunk.content}
yield {"event": "done", "data": "[DONE]"}
return EventSourceResponse(generate())
Frontend:
const es = new EventSource('/chat/stream')
es.addEventListener('token', (e) => appendToken(e.data))
Reference references/sse.md for full implementations, reconnection, and event ID resumption.
Pattern 2: WebSocket Chat
Bidirectional communication for chat applications.
Python (FastAPI):
connections: set[WebSocket] = set()
@app.websocket("/ws")
async def websocket_endpoint(websocket: WebSocket):
await websocket.accept()
connections.add(websocket)
try:
while True:
data = await websocket.receive_text()
for conn in connections:
await conn.send_text(data)
except WebSocketDisconnect:
connections.remove(websocket)
Reference references/websockets.md for multi-language examples, authentication, heartbeats, and scaling.
Pattern 3: Collaborative Editing with CRDTs
Conflict-free multi-user editing using Yjs.
TypeScript (Yjs):
import * as Y from 'yjs'
import { WebsocketProvider } from 'y-websocket'
const doc = new Y.Doc()
const provider = new WebsocketProvider('ws://localhost:1234', 'doc-id', doc)
const ytext = doc.getText('content')
ytext.observe(event => console.log('Changes:', event.changes))
ytext.insert(0, 'Hello collaborative world!')
Reference references/crdts.md for conflict resolution, Yjs vs Automerge, and advanced patterns.
Pattern 4: Presence Awareness
Track online users, cursor positions, and typing indicators.
Yjs Awareness API:
const awareness = provider.awareness
awareness.setLocalState({ user: { name: 'Alice' }, cursor: { x: 100, y: 200 } })
awareness.on('change', () => {
awareness.getStates().forEach((state, clientId) => {
renderCursor(state.cursor, state.user)
})
})
Reference references/presence-patterns.md for cursor tracking, typing indicators, and online status.
Pattern 5: Offline Sync (Mobile/PWA)
Queue mutations locally and sync when connection restored.
TypeScript (Yjs + IndexedDB):
import { IndexeddbPersistence } from 'y-indexeddb'
import { WebsocketProvider } from 'y-websocket'
const doc = new Y.Doc()
const indexeddbProvider = new IndexeddbPersistence('my-doc', doc)
const wsProvider = new WebsocketProvider('wss://api.example.com/sync', 'my-doc', doc)
wsProvider.on('status', (e) => {
console.log(e.status === 'connected' ? 'Online' : 'Offline')
})
Reference references/offline-sync.md for conflict resolution and sync strategies.
Library Recommendations
Python
WebSocket:
websockets 13.x- AsyncIO-based, production-readyFastAPI WebSocket- Built-in, dependency injectionFlask-SocketIO- Socket.IO protocol with fallbacks
SSE:
sse-starlette- FastAPI/Starlette, async, generator-basedFlask-SSE- Redis backend for pub/sub
Rust
WebSocket:
tokio-tungstenite 0.23- Tokio integration, production-readyaxum WebSocket- Built-in extractors, tower middleware
SSE:
axum SSE- Native support, async streams
Go
WebSocket:
gorilla/websocket- Battle-tested, compression supportnhooyr/websocket- Modern API, context support
SSE:
net/http(native) - Flusher interface, no dependencies
TypeScript
WebSocket:
ws- Native WebSocket server, lightweightSocket.io 4.x- Auto-reconnect, fallbacks, roomsHono WebSocket- Edge runtime (Cloudflare Workers, Deno)
SSE:
EventSource(native) - Browser-native, automatic retry- Node.js
http(native) - Server-side, no dependencies
CRDT:
Yjs- Mature, TypeScript/Rust, rich text editingAutomerge- Rust/JS, JSON-like data, time-travel
Reconnection Strategies
SSE: Browser's EventSource handles reconnection automatically with exponential backoff. WebSocket: Implement manual exponential backoff with jitter to prevent thundering herd.
Reference references/sse.md and references/websockets.md for complete implementation patterns.
Security Patterns
Authentication: Use cookie-based (same-origin) or token in Sec-WebSocket-Protocol header. Rate Limiting: Implement per-user message throttling with sliding window.
Reference references/websockets.md for authentication and rate limiting implementations.
Scaling with Redis Pub/Sub
For horizontal scaling, use Redis pub/sub to broadcast messages across multiple backend servers.
Reference references/websockets.md for complete Redis scaling implementation.
Frontend Integration
React Hooks Pattern
SSE for LLM Streaming (ai-chat):
useEffect(() => {
const es = new EventSource(`/api/chat/stream?prompt=${prompt}`)
es.addEventListener('token', (e) => setContent(prev => prev + e.data))
return () => es.close()
}, [prompt])
WebSocket for Live Metrics (dashboards):
useEffect(() => {
const ws = new WebSocket('ws://localhost:8000/metrics')
ws.onmessage = (e) => setMetrics(JSON.parse(e.data))
return () => ws.close()
}, [])
Yjs for Collaborative Tables:
useEffect(() => {
const doc = new Y.Doc()
const provider = new WebsocketProvider('ws://localhost:1234', docId, doc)
const yarray = doc.getArray('rows')
yarray.observe(() => setRows(yarray.toArray()))
return () => provider.destroy()
}, [docId])
Reference Documentation
For detailed implementation patterns, consult:
references/sse.md- SSE protocol, reconnection, event IDsreferences/websockets.md- WebSocket auth, heartbeats, scalingreferences/crdts.md- Yjs vs Automerge, conflict resolutionreferences/presence-patterns.md- Cursor tracking, typing indicatorsreferences/offline-sync.md- Mobile patterns, conflict strategies
Example Projects
Working implementations available in:
examples/llm-streaming-sse/- FastAPI SSE for LLM streaming (RUNNABLE)examples/chat-websocket/- Python FastAPI + TypeScript chatexamples/collaborative-yjs/- Yjs collaborative editor
Testing Tools
Use scripts to validate implementations:
scripts/test_websocket_connection.py- WebSocket connection testing
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