Agent skill
gpui-test
Writing tests for GPUI applications. Use when testing components, async operations, or UI behavior.
Install this agent skill to your Project
npx add-skill https://github.com/longbridge/gpui-component/tree/main/.claude/skills/gpui-test
SKILL.md
Overview
GPUI provides a comprehensive testing framework that allows you to test UI components, async operations, and distributed systems. Tests run on a single-threaded executor that provides deterministic execution and the ability to test complex async scenarios. GPUI tests use the #[gpui::test] attribute and work with TestAppContext for basic testing and VisualTestContext for window-dependent tests.
Rules
- If test does not require windows or rendering, we can avoid use
[gpui::test]andTestAppContext, just write simple rust test.
Core Testing Infrastructure
Test Attributes
Basic Test
#[gpui::test]
fn my_test(cx: &mut TestAppContext) {
// Test implementation
}
Async Test
#[gpui::test]
async fn my_async_test(cx: &mut TestAppContext) {
// Async test implementation
}
Property Test with Iterations
#[gpui::test(iterations = 10)]
fn my_property_test(cx: &mut TestAppContext, mut rng: StdRng) {
// Property testing with random data
}
Test Contexts
TestAppContext
TestAppContext provides access to GPUI's core functionality without windows:
#[gpui::test]
fn test_entity_operations(cx: &mut TestAppContext) {
// Create entities
let entity = cx.new(|cx| MyComponent::new(cx));
// Update entities
entity.update(cx, |component, cx| {
component.value = 42;
cx.notify();
});
// Read entities
let value = entity.read_with(cx, |component, _| component.value);
assert_eq!(value, 42);
}
VisualTestContext
VisualTestContext extends TestAppContext with window support:
#[gpui::test]
fn test_with_window(cx: &mut TestAppContext) {
// Create window with component
let window = cx.update(|cx| {
cx.open_window(Default::default(), |_, cx| {
cx.new(|cx| MyComponent::new(cx))
}).unwrap()
});
// Convert to visual context
let mut cx = VisualTestContext::from_window(window.into(), cx);
// Access window and component
let component = window.root(&mut cx).unwrap();
}
Additional Resources
- For detailed testing patterns and examples, see reference.md
- For best practices and running tests, see examples.md
Recommended Agent Skills
Expand your agent's capabilities with these related and highly-rated skills.
gpui-async
Async operations and background tasks in GPUI. Use when working with async, spawn, background tasks, or concurrent operations. Essential for handling async I/O, long-running computations, and coordinating between foreground UI updates and background work.
gpui-action
Action definitions and keyboard shortcuts in GPUI. Use when implementing actions, keyboard shortcuts, or key bindings.
github-pull-request-description
Write a description to description GitHub Pull Request.
gpui-layout-and-style
Layout and styling in GPUI. Use when styling components, layout systems, or CSS-like properties.
gpui-context
Context management in GPUI including App, Window, and AsyncApp. Use when working with contexts, entity updates, or window operations. Different context types provide different capabilities for UI rendering, entity management, and async operations.
gpui-style-guide
GPUI Component project style guide based on gpui-component code patterns. Use when writing new components, reviewing code, or ensuring consistency with existing gpui-component implementations. Covers component structure, trait implementations, naming conventions, and API patterns observed in the actual codebase.
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