Agent skill

GDScript File Manager

Move, rename, or delete GDScript files with their .uid files for Godot projects. Use when reorganizing code, renaming scripts, or removing unused GDScript files.

Stars 163
Forks 31

Install this agent skill to your Project

npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/development/gdscript-file-manager

SKILL.md

GDScript File Manager

Manage GDScript files (.gd) along with their corresponding .uid files.

Core Principle

Godot Engine auto-generates a .uid file for each resource. Always handle .gd and .uid files together.

Operations

Move Files

bash
# 1. Verify destination
ls <destination-dir>

# 2. Move both files
mv <source>.gd <destination>.gd && mv <source>.gd.uid <destination>.gd.uid

# 3. Verify
ls <destination-dir> && ls <source-dir>

Rename Files

bash
# 1. Rename both files
mv <old-name>.gd <new-name>.gd && mv <old-name>.gd.uid <new-name>.gd.uid

# 2. Verify
ls -la <directory>

Delete Files

bash
# 1. Verify target
ls -la <directory>

# 2. Delete both files
rm <filename>.gd && rm <filename>.gd.uid

# 3. Verify
ls -la <directory>

Important Notes

  • Never manually create or edit .uid files - Godot manages them automatically
  • Always process both files together to avoid breaking project references
  • Verify files before operations using ls commands

See examples.md for detailed examples and troubleshooting.

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