Agent skill
GDScript File Manager
Move, rename, or delete GDScript files with their .uid files for Godot projects. Use when reorganizing code, renaming scripts, or removing unused GDScript files.
Stars
163
Forks
31
Install this agent skill to your Project
npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/development/gdscript-file-manager
SKILL.md
GDScript File Manager
Manage GDScript files (.gd) along with their corresponding .uid files.
Core Principle
Godot Engine auto-generates a .uid file for each resource. Always handle .gd and .uid files together.
Operations
Move Files
bash
# 1. Verify destination
ls <destination-dir>
# 2. Move both files
mv <source>.gd <destination>.gd && mv <source>.gd.uid <destination>.gd.uid
# 3. Verify
ls <destination-dir> && ls <source-dir>
Rename Files
bash
# 1. Rename both files
mv <old-name>.gd <new-name>.gd && mv <old-name>.gd.uid <new-name>.gd.uid
# 2. Verify
ls -la <directory>
Delete Files
bash
# 1. Verify target
ls -la <directory>
# 2. Delete both files
rm <filename>.gd && rm <filename>.gd.uid
# 3. Verify
ls -la <directory>
Important Notes
- Never manually create or edit .uid files - Godot manages them automatically
- Always process both files together to avoid breaking project references
- Verify files before operations using
lscommands
See examples.md for detailed examples and troubleshooting.
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