Agent skill
gameobject-component-list-all
List C# class names extended from UnityEngine.Component. Use this to find component type names for 'gameobject-component-add' tool. Results are paginated to avoid overwhelming responses.
Install this agent skill to your Project
npx add-skill https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/gameobject-component-list-all
SKILL.md
GameObject / Component / List All
How to Call
unity-mcp-cli run-tool gameobject-component-list-all --input '{
"search": "string_value",
"page": 0,
"pageSize": 0
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
bashunity-mcp-cli run-tool gameobject-component-list-all --input-file args.jsonOr pipe via stdin (recommended):
bashunity-mcp-cli run-tool gameobject-component-list-all --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
search |
string |
No | Substring for searching components. Could be empty. |
page |
integer |
No | Page number (0-based). Default is 0. |
pageSize |
integer |
No | Number of items per page. Default is 5. Max is 500. |
Input JSON Schema
{
"type": "object",
"properties": {
"search": {
"type": "string"
},
"page": {
"type": "integer"
},
"pageSize": {
"type": "integer"
}
}
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_GameObject+ComponentListResult"
}
},
"$defs": {
"System.String[]": {
"type": "array",
"items": {
"type": "string"
}
},
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_GameObject+ComponentListResult": {
"type": "object",
"properties": {
"Items": {
"$ref": "#/$defs/System.String[]",
"description": "Array of component type names for the current page."
},
"Page": {
"type": "integer",
"description": "Current page number (0-based)."
},
"PageSize": {
"type": "integer",
"description": "Number of items per page."
},
"TotalCount": {
"type": "integer",
"description": "Total number of matching components."
},
"TotalPages": {
"type": "integer",
"description": "Total number of pages available."
}
},
"required": [
"Page",
"PageSize",
"TotalCount",
"TotalPages"
]
}
},
"required": [
"result"
]
}
Recommended Agent Skills
Expand your agent's capabilities with these related and highly-rated skills.
github-pr-review-fix
Review and resolve PR comments from GitHub. Validates each comment, fixes legitimate issues.
build-cli
Build the unity-mcp-cli TypeScript CLI tool and link it globally for terminal use.
assets-material-create
Create new material asset with default parameters. Creates folders recursively if they do not exist. Provide proper 'shaderName' - use 'assets-shader-list-all' tool to find available shaders.
screenshot-scene-view
Captures a screenshot from the Unity Editor Scene View and returns it as an image. Returns the image directly for visual inspection by the LLM.
editor-application-get-state
Returns available information about 'UnityEditor.EditorApplication'. Use it to get information about the current state of the Unity Editor application. Such as: playmode, paused state, compilation state, etc.
scene-open
Open scene from the project asset file. Use 'assets-find' tool to find the scene asset first.
Didn't find tool you were looking for?