Agent skill
design-patterns-ruby
Comprehensive Ruby implementations of Gang of Four (GoF) design patterns. Use when implementing object-oriented design solutions, refactoring to reduce coupling, solving architecture problems, or when user mentions specific patterns (Factory, Singleton, Observer, Strategy, etc.) in Ruby context.
Install this agent skill to your Project
npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/development/design-patterns-ruby-el-feo-ai-context
SKILL.md
<quick_start> <pattern_selection> Object Creation Problems → Creational Patterns
- Decouple creation from usage → Factory Method
- Families of related objects → Abstract Factory
- Complex objects with many params → Builder
- Clone without concrete class dependency → Prototype
- Single shared instance → Singleton
Structural Problems → Structural Patterns
- Incompatible interfaces → Adapter
- Multiple independent dimensions → Bridge
- Tree structures treated uniformly → Composite
- Add behavior dynamically → Decorator
- Simplify complex subsystems → Facade
- Memory with many similar objects → Flyweight
- Access control/logging/caching → Proxy
Behavioral Problems → Behavioral Patterns
- Multiple handlers in sequence → Chain of Responsibility
- Decouple UI from business logic → Command
- Traverse without exposing internals → Iterator
- Reduce chaotic dependencies → Mediator
- Undo/restore functionality → Memento
- Notify about state changes → Observer
- Behavior varies by state → State
- Switch algorithms at runtime → Strategy
- Algorithm skeleton with custom steps → Template Method
- Operations on complex structures → Visitor </pattern_selection>
<ruby_abstract_method> Ruby doesn't have built-in abstract methods. Use:
def abstract_method
raise NotImplementedError, "#{self.class} has not implemented method '#{__method__}'"
end
</ruby_abstract_method> </quick_start>
<when_to_use> Use this skill when encountering:
- "How do I create objects without specifying exact classes?" → Factory Method/Abstract Factory
- "Constructor has too many parameters" → Builder
- "Need to copy objects without knowing their concrete type" → Prototype
- "Ensure only one instance exists" → Singleton
- "Legacy class interface doesn't match what I need" → Adapter
- "Class explosion from combining multiple features" → Bridge
- "Work with tree/hierarchy uniformly" → Composite
- "Add features without modifying class" → Decorator
- "Simplify interaction with complex library" → Facade
- "Too many similar objects consuming memory" → Flyweight
- "Control access/add logging to object" → Proxy
- "Request goes through chain of handlers" → Chain of Responsibility
- "Need undo/redo or queue operations" → Command
- "Custom iteration over collection" → Iterator
- "Components too tightly coupled" → Mediator
- "Save and restore object state" → Memento
- "Notify multiple objects of changes" → Observer
- "Object behavior depends on state" → State
- "Swap algorithms at runtime" → Strategy
- "Subclasses customize algorithm steps" → Template Method
- "Add operations to class hierarchy" → Visitor </when_to_use>
<pattern_quick_reference> Factory Method - Define interface for creation, let subclasses decide type
class Creator
def factory_method
raise NotImplementedError
end
def operation
product = factory_method
"Working with #{product.operation}"
end
end
class ConcreteCreator < Creator
def factory_method
ConcreteProduct.new
end
end
File: Ruby/src/factory_method/conceptual/main.rb
Singleton (thread-safe)
class Singleton
@instance_mutex = Mutex.new
private_class_method :new
def self.instance
return @instance if @instance
@instance_mutex.synchronize { @instance ||= new }
@instance
end
end
File: Ruby/src/singleton/conceptual/thread_safe/main.rb
See references/creational-patterns.md for Abstract Factory, Builder, Prototype.
def operation @component.operation end end
class ConcreteDecorator < Decorator def operation "Decorated(#{@component.operation})" end end
Stack decorators
decorated = DecoratorB.new(DecoratorA.new(ConcreteComponent.new))
File: `Ruby/src/decorator/conceptual/main.rb`
**Adapter** - Convert interface to expected format
```ruby
class Adapter < Target
def initialize(adaptee)
@adaptee = adaptee
end
def request
"Adapted: #{@adaptee.specific_request}"
end
end
File: Ruby/src/adapter/conceptual/main.rb
See references/structural-patterns.md for Bridge, Composite, Facade, Flyweight, Proxy.
def initialize(strategy) @strategy = strategy end
def execute @strategy.do_algorithm(data) end end
Switch strategy at runtime
context = Context.new(StrategyA.new) context.strategy = StrategyB.new
File: `Ruby/src/strategy/conceptual/main.rb`
**Observer** - Notify subscribers of state changes
```ruby
class Subject
def initialize
@observers = []
end
def attach(observer)
@observers << observer
end
def detach(observer)
@observers.delete(observer)
end
def notify
@observers.each { |observer| observer.update(self) }
end
end
File: Ruby/src/observer/conceptual/main.rb
State - Object behavior changes based on internal state
class Context
attr_accessor :state
def transition_to(state)
@state = state
@state.context = self
end
def request
@state.handle
end
end
File: Ruby/src/state/conceptual/main.rb
See references/behavioral-patterns.md for Chain of Responsibility, Command, Iterator, Mediator, Memento, Template Method, Visitor. </pattern_quick_reference>
<ruby_idioms> <deep_copy> For Prototype pattern, use Marshal for deep copying:
Marshal.load(Marshal.dump(object))
</deep_copy>
<thread_safety> For Singleton and shared resources, use Mutex:
@mutex = Mutex.new
@mutex.synchronize { @instance ||= new }
</thread_safety>
<private_constructor> For Singleton pattern:
private_class_method :new
</private_constructor>
<type_docs> Use YARD-style documentation:
# @param [String] value
# @return [Boolean]
def method(value)
end
</type_docs> </ruby_idioms>
<running_examples>
ruby Ruby/src/<pattern>/conceptual/main.rb
# Examples:
ruby Ruby/src/singleton/conceptual/thread_safe/main.rb
ruby Ruby/src/observer/conceptual/main.rb
ruby Ruby/src/strategy/conceptual/main.rb
ruby Ruby/src/decorator/conceptual/main.rb
Requires Ruby 3.2+. </running_examples>
<detailed_references>
- references/creational-patterns.md - Factory Method, Abstract Factory, Builder, Prototype, Singleton
- references/structural-patterns.md - Adapter, Bridge, Composite, Decorator, Facade, Flyweight, Proxy
- references/behavioral-patterns.md - Chain of Responsibility, Command, Iterator, Mediator, Memento, Observer, State, Strategy, Template Method, Visitor </detailed_references>
<success_criteria>
- Pattern correctly solves the identified design problem
- Ruby idioms used appropriately (NotImplementedError, Marshal, Mutex)
- Code follows Ruby conventions (snake_case, attr_* accessors)
- Example runs without errors via
ruby Ruby/src/<pattern>/conceptual/main.rb</success_criteria>
Didn't find tool you were looking for?