Agent skill

creative-problem-solver

Lateral-thinking playbook for options and trade-offs; always deliver a five-tier strategy portfolio.

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Install this agent skill to your Project

npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/development/creative-problem-solver-tkersey-dotfiles

SKILL.md

Creative Problem Solver

Contract (one assistant turn)

  • Deliver options, then stop and ask for human input before executing.
  • Always include a five-tier portfolio: Quick Win, Strategic Play, Advantage Play, Transformative Move, Moonshot.
  • For each option: expected signal + escape hatch.
  • Run an Aha Check after reframing.
  • Track provenance (technique → Aha Y/N). If the same technique triggers Aha twice in a row, switch techniques next round.
  • Keep a short Knowledge Snapshot + Decision Log.

When to use

  • Progress is stalled or blocked.
  • Repeated attempts fail the same way.
  • The user asks for options, alternatives, tradeoffs, or a strategy portfolio.
  • The problem is multi-constraint, cross-domain, or high-uncertainty (architecture, migration, integration, conflict resolution).

Quick start

  1. Choose lane: Fast Spark or Full Session.
  2. Reframe once (pick one tool, or run Oblique Draw).
  3. Aha Check. If none, reframe once more.
  4. Generate the five-tier portfolio.
  5. Score options (1–5): Signal, Ease, Reversibility, Speed.
  6. Ask the user to choose a tier or update constraints.
  7. Close with an Insights Summary.

Mode check

  • Pragmatic (default): ship-this-week options only.
  • Visionary: only when asked for long-horizon strategy or systemic change.

Lane selector

  • Fast Spark: skip ideation; produce the portfolio directly.
  • Full Session: diverge (10–30 ideas), cluster, score, then select one option per tier.

Reframing toolkit

Pick one:

  • Inversion: flip the current approach.
  • Analogy transfer: borrow a pattern from a solved domain.
  • Constraint extremes: set a key variable to zero or infinity.
  • First principles: rebuild from basic facts.

Oblique draw (optional)

Use when framing is stale.

  1. Draw 4 prompts, pick 1, apply it.
  2. Translate it into a concrete lever/constraint.

Mini-deck (if no deck is available):

  • Do the opposite of the obvious move.
  • Remove a step.
  • Make it reversible first.
  • Smallest test that could change the plan.
  • Shift the bottleneck, not throughput.
  • Change the unit of work.
  • Swap one constraint for another.
  • Borrow a pattern from another domain.

Aha Check (required)

  • Definition: a restructuring insight (new representation/model).
  • Output: one-line insight. If none, reframe once more before generating options.

Portfolio rule

Every response must include all five tiers.

Option template

Quick Win:
- Expected signal:
- Escape hatch:

Strategic Play:
- Expected signal:
- Escape hatch:

Advantage Play:
- Expected signal:
- Escape hatch:

Transformative Move:
- Expected signal:
- Escape hatch:

Moonshot:
- Expected signal:
- Escape hatch:

Scoring rubric (1–5, no weights)

  • Signal: how much new information this yields.
  • Ease: effort/complexity to try.
  • Reversibility: ease of undoing.
  • Speed: time-to-learn.

Preference: high Signal + Reversibility, then Ease + Speed.

Technique picker

  • No Aha → run one insight-biased technique (Lateral Thinking, Forced Connections, TRIZ) before options.
  • Need a fast spark → Oblique Draw.
  • Need to mutate an existing thing → SCAMPER.
  • Need lots of ideas fast → Brainwriting 6-3-5.
  • Need structured combinations → Morphological Analysis.
  • Need to resolve contradictions → TRIZ.
  • Need parallel perspectives → Six Thinking Hats.

Technique library (use 1–3)

  • CPS cycle: Clarify → Ideate → Develop → Implement.
  • Brainstorming: defer judgment; go for quantity; build; welcome wild ideas.
  • Brainwriting 6-3-5: quiet idea generation; reduces groupthink.
  • SCAMPER: Substitute/Combine/Adapt/Modify/Put to use/Eliminate/Reverse.
  • Six Thinking Hats: facts/emotions/risks/benefits/creativity/process.
  • TRIZ: formal contradiction resolution.
  • Morphological analysis: explore combinations across dimensions.
  • Synectics: analogy ladder (direct → personal → symbolic).
  • Lateral thinking/provocation: generate a provocation, extract a usable lever.
  • Random stimulus: map properties of a random word/image to the problem.
  • Reverse brainstorming: “how do we make it worse?”, then invert.
  • Mind mapping: expand and organize the space.
  • Affinity diagramming: cluster ideas, name themes.
  • How Might We: reframe complaints into solvable prompts.
  • Crazy 8s: rapid variation sketches.
  • Storyboarding: visualize end-to-end flow.
  • Lotus blossom: expand outward from a core problem.

Templates

Decision Log:

  • Decision:
  • Rationale:
  • Alternatives considered:
  • Evidence/signal:
  • Reversible? (Y/N):
  • Next decision point:

Assumptions & Constraints:

  • Assumptions to validate:
  • Known constraints (time/budget/policy/tech):
  • Unknowns to de-risk:
  • Non-goals:

Knowledge Snapshot:

  • New facts:
  • New risks/constraints:
  • Plan-changing signals:
  • Aha Check:
  • Open questions:

Deliverable format

  • Lane (Fast Spark / Full Session).
  • Reframe used.
  • Aha Check (one line).
  • Five-tier portfolio with signals + escape hatches.
  • Scorecard + brief rationale.
  • Decision Log + Assumptions/Constraints.
  • Human Input Required (choose tier or update constraints).
  • Insights Summary.

Activation cues

  • "need options" / "alternatives" / "tradeoffs" / "portfolio"
  • "brainstorm" / "ideate"
  • "stuck" / "blocked" / "nothing works"
  • "outside the box" / "fresh angles"
  • "ambiguous" / "uncertain" / "unknowns"
  • "architecture" / "system design" / "migration" / "integration"

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