Agent skill
code-minimization
Write minimum necessary code following YAGNI principle to prevent bloat and over-engineering. Use when implementing features to keep the codebase lean and avoid premature optimization or speculative features.
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Install this agent skill to your Project
npx add-skill https://github.com/majiayu000/claude-skill-registry/tree/main/skills/development/code-minimization
SKILL.md
Code Minimization
Instructions
Write minimum code
Implement what's needed NOW, not what MIGHT be needed.
Avoid:
- Premature optimization
- Speculative features
- Over-abstraction
- Unnecessary complexity
YAGNI principle
You Aren't Gonna Need It
Example
Python Example
python
# ❌ Over-engineered
class ValidatorFactory:
def create(self, type):
if type == 'basic': return BasicValidator()
elif type == 'advanced': return AdvancedValidator()
# 10 more types... (only use BasicValidator!)
# ✅ Minimal
class EntityValidator:
def validate(self, entity):
return entity.required_field is not None
JavaScript/Node.js Example
javascript
// ❌ Over-engineered
class ValidatorFactory {
create(type) {
if (type === 'basic') return new BasicValidator();
else if (type === 'advanced') return new AdvancedValidator();
// 10 more types... (only use BasicValidator!)
}
}
// ✅ Minimal
class EntityValidator {
validate(entity) {
return entity.requiredField !== null && entity.requiredField !== undefined;
}
}
Go Example
go
// ❌ Over-engineered
type ValidatorFactory struct{}
func (f *ValidatorFactory) Create(validatorType string) Validator {
switch validatorType {
case "basic":
return &BasicValidator{}
case "advanced":
return &AdvancedValidator{}
// 10 more types... (only use BasicValidator!)
}
return nil
}
// ✅ Minimal
type EntityValidator struct{}
func (v *EntityValidator) Validate(entity *Entity) bool {
return entity.RequiredField != ""
}
Guidelines
Do: Solve current requirements simply Don't: Add "maybe later" features
For detailed patterns, see reference.md For more examples, see examples.md
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